changing AI behaviour from defender to attacker during game
Posted: Sun Apr 08, 2012 12:49 pm
Hi guys,
I' m not sure if this feature is implemeted in the editor or not (maybe I didn`t find it):
Is it possible to have the AI behaviour changed from, let's say, "defender" to "attacker" during the gameplay, i.e. "turn 11" ?
E.g., if the player is advancing too slow, enemy units that were hiding behind their defences suddenly start to attack.
This would enable some very interesting strategies from the game developers' perspective.
Happy Easter!
Sebastian
I' m not sure if this feature is implemeted in the editor or not (maybe I didn`t find it):
Is it possible to have the AI behaviour changed from, let's say, "defender" to "attacker" during the gameplay, i.e. "turn 11" ?
E.g., if the player is advancing too slow, enemy units that were hiding behind their defences suddenly start to attack.
This would enable some very interesting strategies from the game developers' perspective.
Happy Easter!
Sebastian