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Suggestion - enemy movement range

Posted: Sat Apr 07, 2012 4:27 pm
by zen031
Hi everybody!

I have a suggestion. 1. It would be nice to have an option to see how far can enemy units go, so that the player doesn't have to count by himself, according to enemy units movement points. Maybe by holding some key and clicking on an enemy. 2. Also, red dot indicators (for airplanes to indicate that they won't have enough fuel to come back to the airport) are invisible when a ground unit is on that hex. That should be fixed.

Also, a "chess mode" could be made optional when starting a scenario or a campaign (when choosing difficulty and supply/weather/fog of war options).

I believe it wouldn't be so hard to do.

Also, i have seen some other good suggestions (unit hero display, single scenario casualties in a campaign, etc.), how about putting them in one topic here at forum?

Re: Suggestion - enemy movement range

Posted: Sun Apr 08, 2012 3:19 pm
by robman
zen031 wrote:2. Also, red dot indicators (for airplanes to indicate that they won't have enough fuel to come back to the airport) are invisible when a ground unit is on that hex. That should be fixed.
+1

Re: Suggestion - enemy movement range

Posted: Mon Apr 09, 2012 12:54 am
by El_Condoro
Chess mode is available at any time in single-player (campaign or scenario): ctrl-alt-shift-c for the cheat codes and type in "chess".