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AI paramters / Triggers

Posted: Fri Apr 06, 2012 2:45 pm
by Chris10
1. Any info on AI processing ?
If prestige is available does the AI prefers to reinforce or does it buy massivly useless 45mm AT guns like in PG ?
Any other available info on AI parameters/behavior are very much appreciated as I need some input in order to produce the right setup and enviroment.
2.Triggers
Do run triggers again unlimited times (which would be very bad) or do they expire once they are executed ?

Re: AI paramters / Triggers

Posted: Fri Apr 06, 2012 3:53 pm
by nikivdd
chris10 wrote:1. Any info on AI processing ?
If prestige is available does the AI prefers to reinforce or does it buy massivly useless 45mm AT guns like in PG ?
Any other available info on AI parameters/behavior are very much appreciated as I need some input in order to produce the right setup and enviroment.
2.Triggers
Do run triggers again unlimited times (which would be very bad) or do they expire once they are executed ?
1. The AI reinforces units (if there is prestige available). New units depend on the amount of prestige available (AI doesn't buy aircraft ) and the number of units slots you defined in the scenario parameters. So if there are more units than slots, it won't buy new ones until the number dropped below the available slots.
2. One time only.

Re: AI paramters / Triggers

Posted: Fri Apr 06, 2012 5:02 pm
by Chris10
nikivdd wrote:
chris10 wrote:1. Any info on AI processing ?
If prestige is available does the AI prefers to reinforce or does it buy massivly useless 45mm AT guns like in PG ?
Any other available info on AI parameters/behavior are very much appreciated as I need some input in order to produce the right setup and enviroment.
2.Triggers
Do run triggers again unlimited times (which would be very bad) or do they expire once they are executed ?
1. The AI reinforces units (if there is prestige available). New units depend on the amount of prestige available (AI doesn't buy aircraft ) and the number of units slots you defined in the scenario parameters. So if there are more units than slots, it won't buy new ones until the number dropped below the available slots.
2. One time only.

Thats very helpful and great news...
as well its good to know the ai doesnt buy aircraft (which is weird enough)) but that just fits my concept...thnx a bunch my friend

Re: AI paramters / Triggers

Posted: Fri Apr 06, 2012 5:16 pm
by nikivdd
You're welcome.
Once i suggested that it would be great to be able to define in the scenario parameters which classes of units the AI can purchase. In my experience if the AI has a lot of prestige, it is going for tanks, less prestige it goes for infantry, recons and AT units.