Movement Restricting Fire Results
Posted: Wed Apr 04, 2012 2:22 pm
If the Active Player gives the inactive player a "CMT to Advance" or "May not Advance" result from fire, how long do those stay in effect?
1. They come off at the next (active players) recovery phase. (which is essentially a no effect)
2. They come off at the inactive players next recovery phase. (on the following turn when they are the active player, having suffered the effects during the movement phase)
3. The "CMT to Advance" does not come off until the unit passes a CMT, however many turns that takes.
or something else.
Thanks,
MkV
1. They come off at the next (active players) recovery phase. (which is essentially a no effect)
2. They come off at the inactive players next recovery phase. (on the following turn when they are the active player, having suffered the effects during the movement phase)
3. The "CMT to Advance" does not come off until the unit passes a CMT, however many turns that takes.
or something else.
Thanks,
MkV