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Casualty Rates how are they figured out?

Posted: Tue Apr 03, 2012 3:35 am
by Turk1964
Gday all. I have a few questions on how casualty rates are figured out in FOG.
Examaple 1 2 identical units are in melee neither has suffered any casualties before the melee. Dice are generated and the decision is 2 hits to 3. Casualties are calculated 3 hits=18% casualties 2 hits =0%. Now can some one please tell me how that makes any sense. If you have 2 hits surely that would incur some casualties. So we change that to a real battle both sides are in melee i suddenly kill 54 superior well trained at no loss to my own troops,How? This im afraid is not very realistic to say the least.

Example 2 Same as above 2 identical troop types are in melee both score 1 hit each 1side loses 0 % the other 6%. What is that even when hits are equal casualty rates differ so drastically? In both examples no terrain factors were involved and both were frontal attacks.

This is the one thing about the game i get so frustrated about and it seems the decisions all seem to go one way. So can somebody please explain what,if and how?

Cheers Turk

Re: Casualty Rates how are they figured out?

Posted: Tue Apr 03, 2012 10:13 am
by batesmotel
The on line help in the combat mechanism section gives the possible range of casualties in combat for a given number of hits. For a BG which loses in impact or melee combat, the range is the same as it is for 2 hits more in other circumstances. I think the probability of getting any particular percentage within the range is equal rather than using a bell curve that would make results closer to the mean more likely than at the extremes of the range. Changing the weighting so results closer to the mean would be more likely has been suggested as an improvement.

Chris

Re: Casualty Rates how are they figured out?

Posted: Tue Apr 03, 2012 11:50 am
by Turk1964
Thanks Chris for your thoughts. I have looked at the Wiki which shows the percentages and ranges of each and can see how they have come up with possible outcomes. Its the extreme that is hard to figure out and it seems to be 1 way or the other.What is rather interesting is when you get about 5 to 6 similar results in a row.If there is a mean average then it seems to be in the extreme. Still there is no reasoning why 2 hits are cancelled out and 3 against count to an extreme.Is there another equation added in that we dont know about or is it supposed to be random :?:

Re: Casualty Rates how are they figured out?

Posted: Tue Apr 03, 2012 3:02 pm
by deeter
Fixing combat results has not only been suggested, but demanded by many people ever since the game was released. Hexwar said they would tighten this up, but now they are gone. I think the new dev will do something about it. Meanwhile, you can console yourself that the wild casualty swings can effect either side. :)

Deeter