Casualty Rates how are they figured out?
Posted: Tue Apr 03, 2012 3:35 am
Gday all. I have a few questions on how casualty rates are figured out in FOG.
Examaple 1 2 identical units are in melee neither has suffered any casualties before the melee. Dice are generated and the decision is 2 hits to 3. Casualties are calculated 3 hits=18% casualties 2 hits =0%. Now can some one please tell me how that makes any sense. If you have 2 hits surely that would incur some casualties. So we change that to a real battle both sides are in melee i suddenly kill 54 superior well trained at no loss to my own troops,How? This im afraid is not very realistic to say the least.
Example 2 Same as above 2 identical troop types are in melee both score 1 hit each 1side loses 0 % the other 6%. What is that even when hits are equal casualty rates differ so drastically? In both examples no terrain factors were involved and both were frontal attacks.
This is the one thing about the game i get so frustrated about and it seems the decisions all seem to go one way. So can somebody please explain what,if and how?
Cheers Turk
Examaple 1 2 identical units are in melee neither has suffered any casualties before the melee. Dice are generated and the decision is 2 hits to 3. Casualties are calculated 3 hits=18% casualties 2 hits =0%. Now can some one please tell me how that makes any sense. If you have 2 hits surely that would incur some casualties. So we change that to a real battle both sides are in melee i suddenly kill 54 superior well trained at no loss to my own troops,How? This im afraid is not very realistic to say the least.
Example 2 Same as above 2 identical troop types are in melee both score 1 hit each 1side loses 0 % the other 6%. What is that even when hits are equal casualty rates differ so drastically? In both examples no terrain factors were involved and both were frontal attacks.
This is the one thing about the game i get so frustrated about and it seems the decisions all seem to go one way. So can somebody please explain what,if and how?
Cheers Turk