Terrain Placement- Not completly happy with mechanic?
Posted: Wed May 30, 2007 6:08 pm
Is anyone else happy with how Appendix 4 works, as I still unconvinced after 8 games + others I have seen. For me its the terrain placing die sequence, which seems to should one player wish it to be so, it can and does still leave a very open table even after the amendments to reduce the availability of open areas.
As an alternative can I suggest the following:
Instead of each player rolling one die one after each other, the appropriate player rolls take the sum of 2 dice on the following table (or something similar). All items are rolled for inc roads river and coasts, the linear items are then placed .
2 & 3- Item placed by other player but in opponents 1\2 more than 8" from any edge.
4- Item placed by other player in own 1/2 more than 8" from table edge.
5- Item placed by other player in opponents 1/2 within 4" of any edge.
6- Item placed by other player in own 1/2 within 4" of any edge, (waterway or river discarded).
7- Item discarded- if compulsory re-roll.
8- Item placed by selecting player in own 1/2 within 4" of any edge, (waterway or river discarded).
9- Item placed by selecting player in opponents 1/2 within 4" of any edge.
10- Item placed by selecting player in own 1/2 more than 8" from table edge.
11 & 12- Item placed by selecting player but in opponents 1\2 more than 8" from any edge.
I have simulated it a few times on 3 basis
Both wish open field,
One player wants open, other more terrain in centre,
Both want terrain.
I have compared the system in App 4 vs The above & it is less easy for a player wanting a more open battlefield to force his way and have no significant terrain items, against someone who feels his troops need terrain (unless its steppe), this should make medium foot armies feel more comfortable, with the table vs those with lots of mounted.
I would also introduce, a rule such no more than 1/2 the players voulntary selections may be of the same type.
As an alternative can I suggest the following:
Instead of each player rolling one die one after each other, the appropriate player rolls take the sum of 2 dice on the following table (or something similar). All items are rolled for inc roads river and coasts, the linear items are then placed .
2 & 3- Item placed by other player but in opponents 1\2 more than 8" from any edge.
4- Item placed by other player in own 1/2 more than 8" from table edge.
5- Item placed by other player in opponents 1/2 within 4" of any edge.
6- Item placed by other player in own 1/2 within 4" of any edge, (waterway or river discarded).
7- Item discarded- if compulsory re-roll.
8- Item placed by selecting player in own 1/2 within 4" of any edge, (waterway or river discarded).
9- Item placed by selecting player in opponents 1/2 within 4" of any edge.
10- Item placed by selecting player in own 1/2 more than 8" from table edge.
11 & 12- Item placed by selecting player but in opponents 1\2 more than 8" from any edge.
I have simulated it a few times on 3 basis
Both wish open field,
One player wants open, other more terrain in centre,
Both want terrain.
I have compared the system in App 4 vs The above & it is less easy for a player wanting a more open battlefield to force his way and have no significant terrain items, against someone who feels his troops need terrain (unless its steppe), this should make medium foot armies feel more comfortable, with the table vs those with lots of mounted.
I would also introduce, a rule such no more than 1/2 the players voulntary selections may be of the same type.