First Impressions
Posted: Mon Mar 26, 2012 2:24 am
Played my first game and would like to leave a few impressions on how it went.
First of all I had been long awaiting the release of these rules and had been getting ready for release by getting things based as best I could from info from the forums. I only had to make a few changes to handle the attachments for my armies (French and 1813 Prussians).
My gaming group tends to like historical refights so we dove in on the Plancenoit list provided in the book. We had two players on each side and I served as the judge. Probably the biggest challenge/frustration I saw in our game was the transition from FOG:A to this game. We have been playing FOG:A for a couple years now and are very familiar with those rules. That familiarity provided for lots of confusion in the game as we tried to sort through the charts and resolve each turn. Examples of the confusing issues were:
changes in game sequence - players were constantly moving units before firing. also the non simultaneous fire change created some confusion too with the inactive player wanting to resolve fire first etc.
changes to dice rolling - the change to succeeding on CMT and Cohesion test on a successful role on only one die created lots of confusion. There was a constant struggle to sort out how many dice we should be rolling and what was the score needed to succeed. Some players struggled with wanting to constantly total their two dice when rolling for drilled troops etc.
The other big complaint from the players I noticed was that the play sheets from the back of the book were very confusing. Often there are multiple things crammed into one chart. For example the To-Hit chart has one side showing to hit numbers and the other POAs. Having been used to scrolling left to right on the charts from other FOG games this got a little confusing. Also the number of dice is stuck in at the bottom with exceptions listed there too. Just mostly made for a confusing process to the eye of sorting through the charts.
Overall I would say there were some things we like about the game. The automatic cohesion drops, the differences in troop quality were evident (i.e. the landwher sure didn't like making multiple assaults on a town where the veterans were more willing), we also liked the command and control issues (though you have to spend a lot of time paying attention to this which can slow the game a bit). It seems our group was interested in giving the game another shot. We all felt a further read of the rules and the charts would sure help.
My personal view is this is a game you are going to have to spend a few months playing to pick up. The complexity level of the game seems above average. We played for about 5 hours and didn't get anywhere near a conclusion. Admittedly I was the only person who had opened and read the rule book which surely contributed but the complexity contributed too. This is not a game you play once or twice and have figured out. We are going to have to dedicate some time to the rules and game play to get proficient. I have hopes that this may become my new choice of games for Napoleonics though. Congrats on a well thought out and put together game, and as always your products look beautiful. I hope I can convince my gaming group to make this game a regular part of our rotation. Thanks
Jeremy
First of all I had been long awaiting the release of these rules and had been getting ready for release by getting things based as best I could from info from the forums. I only had to make a few changes to handle the attachments for my armies (French and 1813 Prussians).
My gaming group tends to like historical refights so we dove in on the Plancenoit list provided in the book. We had two players on each side and I served as the judge. Probably the biggest challenge/frustration I saw in our game was the transition from FOG:A to this game. We have been playing FOG:A for a couple years now and are very familiar with those rules. That familiarity provided for lots of confusion in the game as we tried to sort through the charts and resolve each turn. Examples of the confusing issues were:
changes in game sequence - players were constantly moving units before firing. also the non simultaneous fire change created some confusion too with the inactive player wanting to resolve fire first etc.
changes to dice rolling - the change to succeeding on CMT and Cohesion test on a successful role on only one die created lots of confusion. There was a constant struggle to sort out how many dice we should be rolling and what was the score needed to succeed. Some players struggled with wanting to constantly total their two dice when rolling for drilled troops etc.
The other big complaint from the players I noticed was that the play sheets from the back of the book were very confusing. Often there are multiple things crammed into one chart. For example the To-Hit chart has one side showing to hit numbers and the other POAs. Having been used to scrolling left to right on the charts from other FOG games this got a little confusing. Also the number of dice is stuck in at the bottom with exceptions listed there too. Just mostly made for a confusing process to the eye of sorting through the charts.
Overall I would say there were some things we like about the game. The automatic cohesion drops, the differences in troop quality were evident (i.e. the landwher sure didn't like making multiple assaults on a town where the veterans were more willing), we also liked the command and control issues (though you have to spend a lot of time paying attention to this which can slow the game a bit). It seems our group was interested in giving the game another shot. We all felt a further read of the rules and the charts would sure help.
My personal view is this is a game you are going to have to spend a few months playing to pick up. The complexity level of the game seems above average. We played for about 5 hours and didn't get anywhere near a conclusion. Admittedly I was the only person who had opened and read the rule book which surely contributed but the complexity contributed too. This is not a game you play once or twice and have figured out. We are going to have to dedicate some time to the rules and game play to get proficient. I have hopes that this may become my new choice of games for Napoleonics though. Congrats on a well thought out and put together game, and as always your products look beautiful. I hope I can convince my gaming group to make this game a regular part of our rotation. Thanks
Jeremy