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When does a BG break

Posted: Tue May 29, 2007 8:27 am
by hammy
Again i last nights game.

A BG of lonbowmen charged the flank of a BG of fragmented knights. The knights drop to broken at impact. Is there an impact phase combat?

The knights survived the CT for being charged but were automatically broken when I hit.

Should I have rolled 2 dice for impact against none for the knights?

It didn't matter as it happened because the knight rolled 1 for their VMD and were caught by the longbow and autobroken.

Hammy

Re: When does a BG break

Posted: Tue May 29, 2007 8:33 am
by rbodleyscott
hammy wrote:Again i last nights game.

A BG of lonbowmen charged the flank of a BG of fragmented knights. The knights drop to broken at impact. Is there an impact phase combat?
No. There is no "normal" combat against broken troops - (see rules P.xx - end of combat section I think).

Re: When does a BG break

Posted: Tue May 29, 2007 8:41 am
by hammy
rbodleyscott wrote:
hammy wrote:Again i last nights game.

A BG of lonbowmen charged the flank of a BG of fragmented knights. The knights drop to broken at impact. Is there an impact phase combat?
No. There is no "normal" combat against broken troops - (see rules P.xx - end of combat section I think).
So in this case:

- I charge
- they test and pass and stand there
- I make contact
- they break
- they flee, no combat

To be honest I didn't dig through the rules as I haven't printed out V6.0 yet. It's just that the knights broke after I hit them but there was no combat which felt a touch odd.

Hammy

Re: When does a BG break

Posted: Tue May 29, 2007 8:47 am
by rbodleyscott
hammy wrote:
rbodleyscott wrote:
hammy wrote:Again i last nights game.

A BG of lonbowmen charged the flank of a BG of fragmented knights. The knights drop to broken at impact. Is there an impact phase combat?
No. There is no "normal" combat against broken troops - (see rules P.xx - end of combat section I think).
So in this case:

- I charge
- they test and pass and stand there
- I make contact
- they break
- they flee, no combat

To be honest I didn't dig through the rules as I haven't printed out V6.0 yet. It's just that the knights broke after I hit them but there was no combat which felt a touch odd.

Hammy
They flee (and are pursued) at the end of the phase.

The lack of combat is a rules simplification. If pursuers maintain contact they kill a base at the end of each pursuit move.