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Tales of woe
Posted: Tue May 29, 2007 8:25 am
by hammy
In my game last night things were running fine and I was close to breaking my opponents army. I had inflicted 10 AP's on a 12 BG force and taken 4 AP's myself.
I had two decent charges available to quickly finish things.
The first was a BG of protected longbow swordsmen into a BG of disrupted average mob and the second a BG of disrupted (they kept on failing CT's from archery

) superior heavily armoured heavy weapon men at arms led by a general into a BG of average unprotected bowmen.
The longbowmen charged, 4 dice vs 3 at evens and lost 0-3 at impact, lost a base and went fragmented.....
The men at arms charged, 3 dice at ++ superior with a general against 4 dice at -- and 2 support shooting at --- (needs a 6?) lost 0-2 and broke on impact ?*!&%^$%!!!
It's a game of skill
OK, these were rather long shots and the longbowmene recovered, drew the melee, then won the melee in my opponents bound, were bolstered by a handy general and when another BG of longbow charged in and a BG of men at arms hit the mob in the flank it was all over..
Ho hum.
Hammy
Re: Tales of woe
Posted: Tue May 29, 2007 8:34 am
by lawrenceg
hammy wrote: a BG of disrupted (they kept on failing CT's from archery

) superior heavily armoured heavy weapon men at arms led by a general into a BG of average unprotected bowmen.
The men at arms charged, 3 dice at ++ superior with a general against 4 dice at -- and 2 support shooting at --- (needs a 6?) lost 0-2 and broke on impact ?*!&%^$%!!!
Heavy weapon is only + in impact and there are no other POA as you describe it.
Still very unlucky though.
If I were you I'd start recording my die rolls again.

Re: Tales of woe
Posted: Tue May 29, 2007 8:42 am
by hammy
lawrenceg wrote:hammy wrote: a BG of disrupted (they kept on failing CT's from archery

) superior heavily armoured heavy weapon men at arms led by a general into a BG of average unprotected bowmen.
The men at arms charged, 3 dice at ++ superior with a general against 4 dice at -- and 2 support shooting at --- (needs a 6?) lost 0-2 and broke on impact ?*!&%^$%!!!
Heavy weapon is only + in impact and there are no other POA as you describe it.
Still very unlucky though.
If I were you I'd start recording my die rolls again.

You are right, I posted incorrectly. My die roll with the heavy weapon chaps was tripple 3

no hits, no rerolls despite superior and a general...
Posted: Tue May 29, 2007 11:13 am
by petedalby
We've been finding this too - the more dice you throw the more freakish the results.
But I guess they average out over time - we just remember the extremes.
Pete
Tales of crappy die rolling
Posted: Tue May 29, 2007 7:06 pm
by spike
Whilst Hammy was faling to hit with his Longbow and MAA BG's last night, I had similar woes on the adjacent table
Impact Phase- My 2 Roman BG each of 4 LH, LS, Jav on - vs Mark's 4 Macedonian Prodromoi Lance, Swd LH on + so hes on 4's I'm on 5's but 2 dice have reroll 1's because of General fighting Ok he's a bit up
Results Romans 0: Mac's 2 on the BG without the General, 1 BG goes Distrupted so I'm down but not out Ill have 7 die vs his 4 in the Melee
Melee Phase again He's on + im on - but I have 4 dice reroll's on 1
Result
Roman's 1: Mac's 2 + 2 (4), The Disrupted group looses 1 base + looses 1 levels, the other looses one level + the General Dies just for good measure! The Fragged group then fails after seein the general dieing and breaks and the other group goes Fragged for seeing a group break.
In the centre 12 legionaries vs 12 Pike in the impact phase
I score 2 hits total and Mark gets 6-8 (I forget how many due to mental scarring) when we both need 4's
Just one of those nights I guess
Posted: Tue May 29, 2007 9:27 pm
by hammy
petedalby wrote:We've been finding this too - the more dice you throw the more freakish the results.
But I guess they average out over time - we just remember the extremes.
Pete
Statistically the more dice you roll the less freakish the results.
I haven't worked out the chances of me losing the combats I mentioned but they are way less likely than a DBM 6-1. More like 2 or 3 6-1's in a row.
Hammy
Posted: Tue May 29, 2007 10:37 pm
by jre
The unlucky event that I remember best is in an Egyptian NK vs Late Medieval German. We had time for one last bound (we did not have turns back then...) so, with few other choices my opponent decided to charge a 12 base pike BG with his light chariots. General led, it was still 6 dice at --. Losing with the pikes 3-6 was bad luck, but not terribly so. Rolling a 2 in the CT was the real bad luck. Broken in the melee.
The luckyest event probably was a Hungarian knights BG (4 bases) engaged to the front with an Ottoman Timariot cavalry BG that survived the knights charge only disrupted. In the Ottoman turn he charged the flank with HF with HW and joined the melee with some MF to get extra dice. Despite the Disruption the Hungarians won all their battles, recovered from disruption and weathered the fighting in two directions modifier to break both the MF and the cavalry.
More than a single roll (and rolling 6 dice versus 10, those were lucky too) it was the fact that they never lost.
José
Posted: Wed May 30, 2007 7:28 am
by rbodleyscott
hammy wrote:petedalby wrote:We've been finding this too - the more dice you throw the more freakish the results.
But I guess they average out over time - we just remember the extremes.
Pete
Statistically the more dice you roll the less freakish the results.
But, the more dice you throw overall (i.e. the more games you play), the more freakish results you will see. If you only remember the freakish ones, it will seem a lot.
Posted: Wed May 30, 2007 8:48 am
by lawrenceg
rbodleyscott wrote:hammy wrote:petedalby wrote:We've been finding this too - the more dice you throw the more freakish the results.
But I guess they average out over time - we just remember the extremes.
Pete
Statistically the more dice you roll the less freakish the results.
But, the more dice you throw overall (i.e. the more games you play), the more freakish results you will see. If you only remember the freakish ones, it will seem a lot.
Also, the more dice you rell, the less likely a freakish result is, but the more freakish it seems when it happens.
Roll 1 dice, score 1, quite likely, not very freakish.
Roll 10 dice, score ten 1s, highly unlikely, extremely freakish.