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Any way to disable transport units?
Posted: Tue Mar 13, 2012 7:51 pm
by bebro
I'm not sure there's a solution to this yet, but maybe someone has an idea.
Here's the issue: I have two units in the tank class (LVT amtanks) with edited movement type (so not "tracked", but custom amphib movement). They work as intended, but in the purchase screen the game always offers to buy transport units for them, which is unwanted for any self-propelled unit of course. So theoretically I could put those amtanks into a truck or halftrack for land transport
I thought the offer to buy trucks etc. depends on unit class, but it seems it is linked to movement type. Long story short, if anyone has encountered the same and has an idea how to disable transports in those cases I'd appreciate the help
If not I'll leave them as they are now and just recommend people not to buy any TPs.
Re: Any way to disable transport units?
Posted: Tue Mar 13, 2012 9:15 pm
by El_Condoro
You could make it a switchable unit - the one that is bought is the land version (with tracked or half-tracked movement) and the switch unit is the non-purchase amphibious unit. The player would use the amphibious unit to get to the beach them switch it to the land version from then on. I haven't tested this so I'm not sure if there are any issues.
Re: Any way to disable transport units?
Posted: Wed Mar 14, 2012 2:03 pm
by bebro
Good idea, but one of them has already an arty switch. Can we make units that have several switches? Maybe like A > B > C > A?
Dunno if the game works with that....probably has to be tested.
Re: Any way to disable transport units?
Posted: Wed Mar 14, 2012 8:35 pm
by El_Condoro
Yes, you can - there is no limit to how many switches a unit can do.
Re: Any way to disable transport units?
Posted: Thu Mar 15, 2012 4:07 pm
by bebro
I just realized that I could do this, but it still would require me either to rework my amphib movement or drop the initial idea I had with it - I modified it so that amtanks, amtracs and amtrucks can cross rivers easier than normal land units. When I now change the "land" amtank back to tracked via a switch this is gone. Or I need to work this somehow into the other switch(es).
Things could get quite complicated this way. I think since the USMC release is near it is probably too much for a last-minute change, but I keep the idea in mind. Maybe I'll introduce it later.
Re: Any way to disable transport units?
Posted: Thu Mar 15, 2012 4:14 pm
by HBalck
How do you use a new movement entry for amphibian units with version 1.05?
I need this feature for my PzkpfwIIIF (T), PzkpfwIVD(T);T-37A, T-38, T-40 units (Barbarossa), also the load truck version for my Pzkpfw35(t) on my 5t trucks in 1939 !
H.Balck
Re: Any way to disable transport units?
Posted: Thu Mar 15, 2012 4:25 pm
by bebro
I found no way of adding a new type of movement - but it is possible to edit those in the game, so in case there's one type you don't need you can use it for something else.
Re: Any way to disable transport units?
Posted: Thu Mar 15, 2012 4:43 pm
by HBalck
Which not used slot do you use - towed ?
H.Balck
Re: Any way to disable transport units?
Posted: Thu Mar 15, 2012 4:55 pm
by bebro
I changed the mountain movement (Alpine) since this plays no role for the USMC campaign. Of course, could be different in other mods.
Re: Any way to disable transport units?
Posted: Thu Mar 15, 2012 5:08 pm
by HBalck
Thats no way for me - I need the alpines for many different units.
I hope the Panzer Corps producers can give free this movement file in the next patch - guys in this way we can no mod your game to an 100% product.
BTW Bebro - I hope we can do some units together in the future - I need many new french tanks for my Fall Gelb/Rot campaign and I have not all ready yet - only the H-38, UE, Lorraine and Panhardt are finished.
H.Balck