Something new and exciting?
Posted: Sun Mar 11, 2012 9:56 am
Hi
Commences (I hope) Saturday March 17th.
Hopefully this may grab players attention and you would like to take part.
It is a bit of a filler before LOEG starts up again.
Quite a few players have received a private message from me, so just check your pms please.
13 players have signed up already.
I would be looking at players who have had at least 6 months experience of playing the game to take part.
Swiss Sytem Competiton,
6 games each, depending on number of players (16, 18, 20)
Storm Of Arrows 400pts (any allies can be included),
10 turns only (Whoever playes the last turn resigns, the winner posts the result)
PM your choice of armies to me, not on this link. You will have 3 choices of armies each. In order of preference, 1, 2 and 3, eg
1 Navarrese
2 Med Portugese
3 WOTR Lancastrian
Allocation of armies are based on stockwellpete's player performance table, my knowledge of the players ability, first come first serve and quite possibly a roll of a dice or two.
Once I have received choices from everybody and I am happy with whom gets what, I will post the draw for the first round.
Armies can be customized.
FOW and Double moves are on.
The illegal rear charge is not allowed. Please go to FOG-Digital, Tech support, scroll down and find "split move rear charge", it has been confirmed as a bug.
Please do not get carried away with other possible bugs or flaws there are in the game and so flood me with these. Just play the game unless I am inundated with one or two things in particular and at least half of the players involved have specified this.
Again to make it open (Jonno's idea)
Game 1 = Very crowded (both players must choose very crowded)
Game 2 = Crowded
3 = Mixed
4 = O
5 = VO
6 = Mixed
I have an idea of a scoring system which is based on everybody scoring pts, here goes
All players begin with 1 pt, that is player A = 1 vs Player B = 1,
casualties inflicted is 0 -25, 0 points,
26 -50 1pt,
51 - 75 2pts,
76 - 100 = 3pts
2 pts for an outright win.
Example
Player A = 100% vs Player B = 77%
Player A = 1 (intitial score) + 3 (76 -100% casualties inflicted) + 2 (outright win) Total = 6
Player B = 1 (initial score) + 3 (76-100% casulaties inflicted), Total = 4
Player C =24% vs Player B = 28%, C = 1 vs B = 2
Go with me on this please, again this comp is a bit different so we will all be trying something new.
For those of you who do not know anything about the Swiss System, here goes
Round 1 = Random draw
Round 2 = Players with scores that are identical or close will play one another. So players with 6 pts after round 1 will play other players on 6 pts and or possibly 5.
Round 3 = As above but players on 12 pts will ........
Round 4
5
6 Player with most pts after 6 games wins
Cheers
Eric
Commences (I hope) Saturday March 17th.
Hopefully this may grab players attention and you would like to take part.
It is a bit of a filler before LOEG starts up again.
Quite a few players have received a private message from me, so just check your pms please.
13 players have signed up already.
I would be looking at players who have had at least 6 months experience of playing the game to take part.
Swiss Sytem Competiton,
6 games each, depending on number of players (16, 18, 20)
Storm Of Arrows 400pts (any allies can be included),
10 turns only (Whoever playes the last turn resigns, the winner posts the result)
PM your choice of armies to me, not on this link. You will have 3 choices of armies each. In order of preference, 1, 2 and 3, eg
1 Navarrese
2 Med Portugese
3 WOTR Lancastrian
Allocation of armies are based on stockwellpete's player performance table, my knowledge of the players ability, first come first serve and quite possibly a roll of a dice or two.
Once I have received choices from everybody and I am happy with whom gets what, I will post the draw for the first round.
Armies can be customized.
FOW and Double moves are on.
The illegal rear charge is not allowed. Please go to FOG-Digital, Tech support, scroll down and find "split move rear charge", it has been confirmed as a bug.
Please do not get carried away with other possible bugs or flaws there are in the game and so flood me with these. Just play the game unless I am inundated with one or two things in particular and at least half of the players involved have specified this.
Again to make it open (Jonno's idea)
Game 1 = Very crowded (both players must choose very crowded)
Game 2 = Crowded
3 = Mixed
4 = O
5 = VO
6 = Mixed
I have an idea of a scoring system which is based on everybody scoring pts, here goes
All players begin with 1 pt, that is player A = 1 vs Player B = 1,
casualties inflicted is 0 -25, 0 points,
26 -50 1pt,
51 - 75 2pts,
76 - 100 = 3pts
2 pts for an outright win.
Example
Player A = 100% vs Player B = 77%
Player A = 1 (intitial score) + 3 (76 -100% casualties inflicted) + 2 (outright win) Total = 6
Player B = 1 (initial score) + 3 (76-100% casulaties inflicted), Total = 4
Player C =24% vs Player B = 28%, C = 1 vs B = 2
Go with me on this please, again this comp is a bit different so we will all be trying something new.
For those of you who do not know anything about the Swiss System, here goes
Round 1 = Random draw
Round 2 = Players with scores that are identical or close will play one another. So players with 6 pts after round 1 will play other players on 6 pts and or possibly 5.
Round 3 = As above but players on 12 pts will ........
Round 4
5
6 Player with most pts after 6 games wins
Cheers
Eric