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Wrecks
Posted: Sun Feb 26, 2012 11:15 am
by enric
In a scenario of France, tanks and vehicles are allowed to move over a wreck, and doing it, the wreck is removed.
On image 1 the infantry can remove the wreck.
But it's not necessary because moving the tank on it, it'll remove the wreck.
Another exemple

Re: Wrecks
Posted: Tue Feb 28, 2012 2:31 pm
by enric
In a recent MP scenario: MPARNHEM*capture_the_crossing_mp), the target was the bridge, near the end of the scenario, the bridge was occupied by an enemy tank, I killed it, so a wreck stay here, but I was unable to remove it, and so, either infantry or vehicles can go onto the bridge again to retake the flag.
Is there a way to understand how the wreck are controlled in each scenarios?, is there a script where is defined?
In that case, the remove icon wreck was dimmed on all adjacent units with enought AP's to remove the wreck (4 AP's).
Re: Wrecks
Posted: Wed Feb 29, 2012 3:01 pm
by IainMcNeil
Vehciles can move through wrecks but it uses a lot of additional movement points. Moving through destroys them.