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Mines again

Posted: Wed Feb 22, 2012 8:23 am
by bebro
Has anbody implemented mines yet and got them to work using negative attack values, like discussed in Puma's unit thread? I tried both naval and AT mines, all movement and sight 0, but relatively high negative naval or hard attack stats.

But they never do any casualties to units running into them, and there's also never an "ambush" message, so I'm wondering if those bracketed stats work for anything else than air attack...

Re: Mines again

Posted: Thu Feb 23, 2012 3:18 am
by Razz1
I have mines working just fine.

Re: Mines again

Posted: Thu Feb 23, 2012 3:50 am
by El_Condoro
Can you elaborate on that? How have you done it?

Re: Mines again

Posted: Thu Feb 23, 2012 4:08 pm
by bebro
Yep, would be nice to hear. :)

Re: Mines again

Posted: Sun Feb 26, 2012 8:53 am
by Razz1
PM sent