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Training thread follow-up - Kiev Video AAR

Posted: Mon Feb 20, 2012 4:25 pm
by KeldorKatarn

Re: Training thread follow-up - Kiev Video AAR

Posted: Mon Feb 20, 2012 8:49 pm
by VPaulus
Thanks for posting the videos. :)

Re: Training thread follow-up - Kiev Video AAR

Posted: Mon Feb 20, 2012 9:16 pm
by El_Condoro
Made links into...links

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 21, 2012 6:26 pm
by KeldorKatarn
No comments? ^^

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 21, 2012 9:21 pm
by El_Condoro
I haven't had the time to watch the videos, so I am not sure what you say in them, but what do you want? Comments on your strategy and tactic? Suggestions for improvements?

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 21, 2012 9:39 pm
by KeldorKatarn
Yep, exactly that.

Re: Training thread follow-up - Kiev Video AAR

Posted: Wed Feb 22, 2012 12:46 am
by deducter
Just out of curiosity, what program are you using to record?

Re: Training thread follow-up - Kiev Video AAR

Posted: Wed Feb 22, 2012 12:57 am
by deducter
I watched some of your video, and the biggest thing I noticed is that you split your corps up into discrete groups composed of all of the same type of units, e.g. all panzers or all infantry. Just like in history, you need a more combined arms approach. A kampfgruppe approach works best in this game. I'd assign at least 6 units to a battle group to maximize damage and minimize losses. Try to soften targets up more with artillery and air before attacking.

http://en.wikipedia.org/wiki/Kampfgruppe

You also need more artillery. A lot more. At least 20% of your core slot, if not more should be artillery. Use wufrahmen or Sturmpanzers, or stick with the towed 10.5 cm or 15 cm, they work wonders against most soft targets.

Re: Training thread follow-up - Kiev Video AAR

Posted: Wed Feb 22, 2012 6:20 pm
by KeldorKatarn
I don't split my corps. This was a special case where my fast units needed to get into the back of Kiev rigth away. Once that was accomplished, the rejoined with the rest again. I explained this in the video. As for artillery... maybe. I'm planning on two more artillery pieces.

Re: Training thread follow-up - Kiev Video AAR

Posted: Wed Feb 22, 2012 6:28 pm
by deducter
Even with your fast movers, you should still send artillery (mobile ones, like the Wurfrahmen or Sturmpanzer) with it. Panzers operating alone are not that useful. Splitting your forces is often necessary, but even in those battle groups you need to maintain a balance. That's my advice, at any rate.

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 28, 2012 4:11 pm
by gokkel
Don't know if you still look for tips, but you didn't deploy all your SE units, so you could have had more units on the field :)

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 28, 2012 8:40 pm
by KeldorKatarn
i didn't? I didn't have much choice. Kiev has limited deployment space. I think I deployed everything I could, didn't I? Or don't SE units count?

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 28, 2012 10:29 pm
by Tarrak
KeldorKatarn wrote:i didn't? I didn't have much choice. Kiev has limited deployment space. I think I deployed everything I could, didn't I? Or don't SE units count?
SE units do not count towards the deployment limit. This is imho their main advantage. There is a bug tho which prevents you from deploying them when you already deployed all the allowed core forces so make sure you deploy all your SE units before deploying the last normal unit.

Re: Training thread follow-up - Kiev Video AAR

Posted: Tue Feb 28, 2012 10:52 pm
by KeldorKatarn
But here isn't any room. there aren't enough deployment spots to put them on

Re: Training thread follow-up - Kiev Video AAR

Posted: Wed Feb 29, 2012 2:55 am
by Tarrak
KeldorKatarn wrote:But here isn't any room. there aren't enough deployment spots to put them on
Ok this is a little problem but you can circumvent it. In the deployment phase deploy as many units as you can while ensuring you have at least one deployment slot still open. Then move your units in the first turn away from the deployment hexes, open the reserve bar and simply place the the rest of your unit until you reach the deployment limit.