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Single ranked cavalry evasion

Posted: Tue May 22, 2007 1:59 am
by garyb
My understanding is that single ranked Cv can evade a charge but must stand and take shooting. A unit of Cv tonight ended up facing MF bow and just got shot to pieces as it couldn't do anything. The Cv in single rank can skirmish away if they're charged but, oddly to me, they have to stand and be shot. Surely if they can handle an evade maneouvre then they can do it to shooting too?

Don't know whether I'd propose they can't evade at all or they should be able to evade shooting mind you.

Posted: Tue May 22, 2007 8:03 am
by markm
Is this just inexperience with the rules? Cv move faster than MF so why 'park' them in front if you know you can't do anything?

This happens in any game system (and in real battles). If you get a bad match up you have a problem.

Posted: Tue May 22, 2007 8:25 am
by garyb
Sorry, I wasn't clear, I'm not complaining that the Cv were stuck, just commenting that it seems inconsistent that the Cv would evade a charge but not try to avoid the shooting.

They were quite deliberately put out there but conceptually I was thinking of them as skirmishers when in a single rank.

Posted: Tue May 22, 2007 8:35 am
by garyb
markm wrote:Is this just inexperience with the rules? ... This happens in any game system (and in real battles). If you get a bad match up you have a problem.
Not entirely true, in DBM I could have spent pips and moved the Cv individually out of range and at least limit the impact. With FoG I had to leave approx 10% of my army to get shot to breaking point (or charge, which I belatedly realised was probably the best option).

Posted: Tue May 22, 2007 8:45 am
by lawrenceg
garyb wrote:
markm wrote:Is this just inexperience with the rules? ... This happens in any game system (and in real battles). If you get a bad match up you have a problem.
Not entirely true, in DBM I could have spent pips and moved the Cv individually out of range and at least limit the impact. With FoG I had to leave approx 10% of my army to get shot to breaking point (or charge, which I belatedly realised was probably the best option).
In FOG you could have done a 180 degree turn and in the next bound moved away. This may be better or worse than DBM depending on how many PIPs you had.

Posted: Tue May 22, 2007 11:07 am
by garyb
Good point, I ruled out the turn around and move away because I figured I'd be broken by then anyway, but if I'd anticipated the situation I could possibly have moved up and turned around while just out of range and each time he advanced into shooting range I'd move away and use a general to bolster them.