Deployment
Posted: Tue May 22, 2007 1:48 am
				
				My initial thought when I read the deployment rules was "excellent!" as that aspect is one of my weaknesses under DBM and the order of march means I can react much more to my opponents deployment and am less likely to be caught by surprise.  Yes I should probably be trying to force him to react to me but as I say, it's a weak area for me.
Over the games though it's struck me more and more that my ability to have a "cunning plan" has been neutered as well. I've only ever completely out-deployed my opponent once in DBM with a clever reasoning through potential deployments and it was glorious (even if ultimately I drew the game through carelessness) but the same thing would be impossible in FoG as his latter troops in the order of march would just be positioned to counter my previously unexpected plan.
Possibly the best players find that their deployment plans under DBM and FoG are very similar and that FoG just speeds things up by removing the drawing of maps part, but for me it reduces the chances that I make a blundering error by putting a unit where it will have minimal impact on the game and also reduces the chance I can catch my opponent on the hop. Speaking as someone who is regularly on the wrong side of that interaction it's still a shame it's lessened.
			Over the games though it's struck me more and more that my ability to have a "cunning plan" has been neutered as well. I've only ever completely out-deployed my opponent once in DBM with a clever reasoning through potential deployments and it was glorious (even if ultimately I drew the game through carelessness) but the same thing would be impossible in FoG as his latter troops in the order of march would just be positioned to counter my previously unexpected plan.
Possibly the best players find that their deployment plans under DBM and FoG are very similar and that FoG just speeds things up by removing the drawing of maps part, but for me it reduces the chances that I make a blundering error by putting a unit where it will have minimal impact on the game and also reduces the chance I can catch my opponent on the hop. Speaking as someone who is regularly on the wrong side of that interaction it's still a shame it's lessened.