First impressions
Posted: Mon May 21, 2007 10:12 am
First read of the rules :
- The rules are clearly writed and organized.
- At first read it seems to be a little bit complicated. Maybe it is because there is more than 100 pages ?
- I think the "Shooting POA" table on page 52 is not presented in the right way. The table entry is based
on the target and i think it is best to based on the shooting unit. The 'Impact POA' and 'Melee POA' are already
presented in this way. So the correct way should be : what is my shooting unit (bow, crossbow, firearms ...)
and what are my POA against the different targets. I think it will be more easier in this way.
Army List
Just few remarks about the Byzantine Thematic List :
- Why detached cursores are Cavalry and not Light Horse ? I think it can be the two options.
- For the Skoutatoi and supporting archers, the proportions of 3/4 and 1/4 and the limitation of BG with even number
of element is very restrictive. You can only field 6 spearmen and 2 archers or 9 spearmen and 3 archers. With this
last option, the Battle group will be organized something like this :
SP SP SP SP SP
SP SP SP SP
BW BW BW
This is a bit strange organization ! It is better to make 2/3 spearmen and 1/3 archers so you can have :
SP SP SP SP
SP SP SP SP
BW BW BW BW
First Battle : Medieval French against Medieval German
The battle setup, terrain, mouvement rules are OK.
We made several mistakes during the game but it is normal as we are learning the rule !
Some questions :
Complex Move Test : When you want to make a complex move (Turn 90° with simple advance) it is not clear when you have to make the test.
We have to different way of interpretation :
1 - You make the 90° turn and make the test after : if you success you can also advance, if not your mouvement is finish.
2 - You declare you want to make a complex move and make the test. If you sucess you can do 90° turn and advance. If you fail
you can just advance but it is now impossible to make the 90° turn.
Wich one is correct ?
Complex Move Test Modifier : Are the modifier to "Commander in command range" and "Commander is with the
battle group" cumulative ? It is not clear because au commander with a battle group is always in command range !
Cohesion Test : Page 55 it is writed that you must inflige 1 hit per 3 base by shooting to force a cohesion test.
In the 'AoW_5_04 Movement_Cohesion Refsheet_RBS_30.xls' it is writed that you must suffer 1 hit per 2 base by shooting
to test. Wich one is correct ?
1HP3B : If you have a group with 4 bases, you must inflict at least 1 or 2 hits to force a test ?
Combat : We have a discussion about a combat between 6 Bowmen and 4 Knights (all average). It seems that it is very
difficult for the Knights to win the combat. In our game, the Knights were Disrupted by shooting before the charge.
In the impact phase they have 6 dice reduce to 4 dice because of disruption. They score a hit on 3+. The bowmen have 9 dice (6 for the
first rank and 3 for the second supporting rank) and they score a hit on 5+. So there is an orerall advantage for
the bowmen and in fact they win the impact and after win the melee as the knights were fragmented.
Some players thought that a knight charge on bowmen have a good chance of winning and were disapointed by the result.
If it is longbowmen and if they have portable defense it could be ok but in our game the bowmen where in open terrain
and they are just 'average' bowmen ...
With this first battle, the global impression is that dice roll and luck seems to have a major effect on the combat.
Even if you have good troop you are not sure to win combat against inferior opponent. If you fail the first strike, you are in bad position
to the rest of the combat. Even with a POA++ your chance of success is not very high ... Maybe we have to play more to understand all
the interaction between troops.
We try another game and post the result of our test.
Regards
Hervé from France
- The rules are clearly writed and organized.
- At first read it seems to be a little bit complicated. Maybe it is because there is more than 100 pages ?
- I think the "Shooting POA" table on page 52 is not presented in the right way. The table entry is based
on the target and i think it is best to based on the shooting unit. The 'Impact POA' and 'Melee POA' are already
presented in this way. So the correct way should be : what is my shooting unit (bow, crossbow, firearms ...)
and what are my POA against the different targets. I think it will be more easier in this way.
Army List
Just few remarks about the Byzantine Thematic List :
- Why detached cursores are Cavalry and not Light Horse ? I think it can be the two options.
- For the Skoutatoi and supporting archers, the proportions of 3/4 and 1/4 and the limitation of BG with even number
of element is very restrictive. You can only field 6 spearmen and 2 archers or 9 spearmen and 3 archers. With this
last option, the Battle group will be organized something like this :
SP SP SP SP SP
SP SP SP SP
BW BW BW
This is a bit strange organization ! It is better to make 2/3 spearmen and 1/3 archers so you can have :
SP SP SP SP
SP SP SP SP
BW BW BW BW
First Battle : Medieval French against Medieval German
The battle setup, terrain, mouvement rules are OK.
We made several mistakes during the game but it is normal as we are learning the rule !
Some questions :
Complex Move Test : When you want to make a complex move (Turn 90° with simple advance) it is not clear when you have to make the test.
We have to different way of interpretation :
1 - You make the 90° turn and make the test after : if you success you can also advance, if not your mouvement is finish.
2 - You declare you want to make a complex move and make the test. If you sucess you can do 90° turn and advance. If you fail
you can just advance but it is now impossible to make the 90° turn.
Wich one is correct ?
Complex Move Test Modifier : Are the modifier to "Commander in command range" and "Commander is with the
battle group" cumulative ? It is not clear because au commander with a battle group is always in command range !
Cohesion Test : Page 55 it is writed that you must inflige 1 hit per 3 base by shooting to force a cohesion test.
In the 'AoW_5_04 Movement_Cohesion Refsheet_RBS_30.xls' it is writed that you must suffer 1 hit per 2 base by shooting
to test. Wich one is correct ?
1HP3B : If you have a group with 4 bases, you must inflict at least 1 or 2 hits to force a test ?
Combat : We have a discussion about a combat between 6 Bowmen and 4 Knights (all average). It seems that it is very
difficult for the Knights to win the combat. In our game, the Knights were Disrupted by shooting before the charge.
In the impact phase they have 6 dice reduce to 4 dice because of disruption. They score a hit on 3+. The bowmen have 9 dice (6 for the
first rank and 3 for the second supporting rank) and they score a hit on 5+. So there is an orerall advantage for
the bowmen and in fact they win the impact and after win the melee as the knights were fragmented.
Some players thought that a knight charge on bowmen have a good chance of winning and were disapointed by the result.
If it is longbowmen and if they have portable defense it could be ok but in our game the bowmen where in open terrain
and they are just 'average' bowmen ...
With this first battle, the global impression is that dice roll and luck seems to have a major effect on the combat.
Even if you have good troop you are not sure to win combat against inferior opponent. If you fail the first strike, you are in bad position
to the rest of the combat. Even with a POA++ your chance of success is not very high ... Maybe we have to play more to understand all
the interaction between troops.
We try another game and post the result of our test.
Regards
Hervé from France