DLC 43East Deducter (Rommel)
Posted: Sat Feb 11, 2012 7:44 pm
DLC 43 Testing, Rommel
Kharkov 43:
In the briefing, there should be a more information on the disaster at Stalingrad. I would elaborate on paragraph 2 and change it to something like:
“As you know, our attempt to relieve our soldiers in Stalingrad, Operation Winter Tempest, has failed. The Luftwaffe simply could not deliver enough supplies to the Sixth Army. After nearly three months of being besieged, our soldiers have run out of food and ammunition and have no choice but to lay down their arms in that wretched city. What is more, the Soviets have launched another offensive codenamed ‘Little Saturn’ that threatened to cut off our forces in the Caucuses. Fortunately the sacrifice of the soldiers at Stalingrad tied down enough Soviet forces that we managed to withdraw our armies from the Caucuses and conduct an orderly fighting retreat. Now the Soviets have over-extended themselves, and an opportunity presents itself for us to counterattack and destroy the Soviet forces in Kharkov.”
I remember winning DV in Tatsinkaya and it said something like “Great work General, now our planes can continue delivering supplies to the soldiers in Stalingrad.” It is very jarring to have been so successful previously but start DLC 43 without explaining why Stalingrad could not be salvaged.
DV 18/20. A very big difference from Manstein. I lost one unit: a Stuka, which the AI shot out of the sky despite it being escorted by a fighter. Very nice work. Otherwise, the Russian land army is not a threat. The key to this map is to seize the bridgeheads ASAP and force the Russians to fight with the river penalty.
Belgorod:
Since Manstein is too tough, but Rommel is too easy, I’ll play with some extra self-imposed rules. (I don’t like Guderian as currently implemented, as the difficulty is too map-dependent. Some would be hard, like Belgorod I suspect is quite tough on Guderian, but others are quite easy, like Warsaw or Arras from previous DLCs.)
I’ll limit myself to two upgrades per scenario. Upgrades must be done in steps, e.g. Ju 87B -> Ju 87R -> Ju 87D. Upgrading out of family will count as both upgrade slots. I’ll also limit myself to two green recruits per scenario. The exception will be at the start of the Kursk line of scenarios, when I’ll allow myself 4 extra upgrades and 2 extra reinforcements, because I want to have some combination of Panthers, PzIVH, and Ju 87G for historical flavor.
Upgraded the Bf 110G to the new Me 410 because it seems like fun, and a PzIIIJ/1 to a PzIIIL. Purchased a truck-mounted 10.5 cm arty.
The German 15 cm arty really should be changed to 90% as opposed to 80% ROF. This would bring it in line with the other artillery.
Captured a T-34/41, which is sadly obsolete at this point. Disbanded it for prestige.
Easy enough scenario, did not attempt to cross the Donets except at Belgorod. AI air opposition is very good, nearly lost another stuka. AI ground units are varied and offer a reasonably tough fight. Recommend replacing the two Katyusha rockets at Yastrebovo to T-34s or AT guns, because they are useless in that defensive position. That or they need to move with the Soviet mountain troops on the attack.
Orel
Upgraded a PzIVF/2 to a PzIVG, a Ju 87B to a Ju 87R.
The last time playing a scenario on Rommel that made me smile in appreciation of its challenge was Storming Stalingrad. This exceeded my wildest expectation for something just 3 scenario in. I was expecting something like Simferopol or Novoanninsky, that this was going to be a cakewalk, how wrong I was.
I restarted once about 2 turns in when I realized that all the Orel hexes were rail stations. I did remember the briefing, but I didn’t think it would be necessary to shift my forces by rail. How wrong I was. It is imperative that at least 6-8 units be transferred on the first turn. I fought off the various Soviet attacks, which were of generally good composition. Now that the Soviets get mobile artillery, their offensive is much more powerful. The AI is still not that good with mobile artillery, but they aren’t completely useless with it. The SU-122 also has pretty good defenses and is not trivial to kill, just wait until the ISU-122.
The Soviet paratroopers surprised me. I was super paranoid about something spawning in the back, but I fought off the partisans and forgot about it. Then I moved units back to deal with the paratroopers, one of which actually ambushed me.
After defeating the Soviet attack, which included a very good mix of units, and a strong Red Air Force, I went on the counteroffensive. I was paranoid about a potential Soviet counterattack, like 2-3 T-34s hitting my half-tracks, so I advanced reasonably cautiously. I spotted a few tanks near Pozdeezo and I thought that must be the last Soviet reserves. Imagine my complete shock and surprise when many, many T-34s and Red Guards in half-tracks poured out of the fog! Gone are the days of puny Soviet counterattacks that I could laugh off. I barely fought off the attack as it was, and lost a Pz IIIN here. Those half-tracks are not as vulnerable as one particular forum post made them out to be, might I add. I shudder to think how I could’ve beaten this attack if the infantry dismounted immediately, which admittedly might be a good thing for the AI. I lost count of the number of T-34s I destroyed, and after clearing up this Soviet attack, I was left with 2 well-defended objectives short of DV.
Lost a veteran infantry and a Pz IIIN. Shouldn’t have lost the infantry, as I did not play the Orel defense optimally and lost my infantry to a surrender mechanic. Admittedly I choose to save prestige and often did not reinforce my units in this scenario, that’s how I lost the Pz IIIN. I just love seeing all those 3 star units, but I will now be forced to start losing exp...
Honestly, this could’ve been a “hard mode” scenario, and we haven’t even gotten to Kursk yet OR the years of German defeats. Do not reduce the difficulty!! After seeing this map, I do know how to get DV, and I am confident if I replay and if I don’t handicap myself I can get DV without much issue. For once, I am not saying this scenario should be buffed. MV 16/16.
Kharkov 43:
In the briefing, there should be a more information on the disaster at Stalingrad. I would elaborate on paragraph 2 and change it to something like:
“As you know, our attempt to relieve our soldiers in Stalingrad, Operation Winter Tempest, has failed. The Luftwaffe simply could not deliver enough supplies to the Sixth Army. After nearly three months of being besieged, our soldiers have run out of food and ammunition and have no choice but to lay down their arms in that wretched city. What is more, the Soviets have launched another offensive codenamed ‘Little Saturn’ that threatened to cut off our forces in the Caucuses. Fortunately the sacrifice of the soldiers at Stalingrad tied down enough Soviet forces that we managed to withdraw our armies from the Caucuses and conduct an orderly fighting retreat. Now the Soviets have over-extended themselves, and an opportunity presents itself for us to counterattack and destroy the Soviet forces in Kharkov.”
I remember winning DV in Tatsinkaya and it said something like “Great work General, now our planes can continue delivering supplies to the soldiers in Stalingrad.” It is very jarring to have been so successful previously but start DLC 43 without explaining why Stalingrad could not be salvaged.
DV 18/20. A very big difference from Manstein. I lost one unit: a Stuka, which the AI shot out of the sky despite it being escorted by a fighter. Very nice work. Otherwise, the Russian land army is not a threat. The key to this map is to seize the bridgeheads ASAP and force the Russians to fight with the river penalty.
Belgorod:
Since Manstein is too tough, but Rommel is too easy, I’ll play with some extra self-imposed rules. (I don’t like Guderian as currently implemented, as the difficulty is too map-dependent. Some would be hard, like Belgorod I suspect is quite tough on Guderian, but others are quite easy, like Warsaw or Arras from previous DLCs.)
I’ll limit myself to two upgrades per scenario. Upgrades must be done in steps, e.g. Ju 87B -> Ju 87R -> Ju 87D. Upgrading out of family will count as both upgrade slots. I’ll also limit myself to two green recruits per scenario. The exception will be at the start of the Kursk line of scenarios, when I’ll allow myself 4 extra upgrades and 2 extra reinforcements, because I want to have some combination of Panthers, PzIVH, and Ju 87G for historical flavor.
Upgraded the Bf 110G to the new Me 410 because it seems like fun, and a PzIIIJ/1 to a PzIIIL. Purchased a truck-mounted 10.5 cm arty.
The German 15 cm arty really should be changed to 90% as opposed to 80% ROF. This would bring it in line with the other artillery.
Captured a T-34/41, which is sadly obsolete at this point. Disbanded it for prestige.
Easy enough scenario, did not attempt to cross the Donets except at Belgorod. AI air opposition is very good, nearly lost another stuka. AI ground units are varied and offer a reasonably tough fight. Recommend replacing the two Katyusha rockets at Yastrebovo to T-34s or AT guns, because they are useless in that defensive position. That or they need to move with the Soviet mountain troops on the attack.
Orel
Upgraded a PzIVF/2 to a PzIVG, a Ju 87B to a Ju 87R.
The last time playing a scenario on Rommel that made me smile in appreciation of its challenge was Storming Stalingrad. This exceeded my wildest expectation for something just 3 scenario in. I was expecting something like Simferopol or Novoanninsky, that this was going to be a cakewalk, how wrong I was.
I restarted once about 2 turns in when I realized that all the Orel hexes were rail stations. I did remember the briefing, but I didn’t think it would be necessary to shift my forces by rail. How wrong I was. It is imperative that at least 6-8 units be transferred on the first turn. I fought off the various Soviet attacks, which were of generally good composition. Now that the Soviets get mobile artillery, their offensive is much more powerful. The AI is still not that good with mobile artillery, but they aren’t completely useless with it. The SU-122 also has pretty good defenses and is not trivial to kill, just wait until the ISU-122.
The Soviet paratroopers surprised me. I was super paranoid about something spawning in the back, but I fought off the partisans and forgot about it. Then I moved units back to deal with the paratroopers, one of which actually ambushed me.
After defeating the Soviet attack, which included a very good mix of units, and a strong Red Air Force, I went on the counteroffensive. I was paranoid about a potential Soviet counterattack, like 2-3 T-34s hitting my half-tracks, so I advanced reasonably cautiously. I spotted a few tanks near Pozdeezo and I thought that must be the last Soviet reserves. Imagine my complete shock and surprise when many, many T-34s and Red Guards in half-tracks poured out of the fog! Gone are the days of puny Soviet counterattacks that I could laugh off. I barely fought off the attack as it was, and lost a Pz IIIN here. Those half-tracks are not as vulnerable as one particular forum post made them out to be, might I add. I shudder to think how I could’ve beaten this attack if the infantry dismounted immediately, which admittedly might be a good thing for the AI. I lost count of the number of T-34s I destroyed, and after clearing up this Soviet attack, I was left with 2 well-defended objectives short of DV.
Lost a veteran infantry and a Pz IIIN. Shouldn’t have lost the infantry, as I did not play the Orel defense optimally and lost my infantry to a surrender mechanic. Admittedly I choose to save prestige and often did not reinforce my units in this scenario, that’s how I lost the Pz IIIN. I just love seeing all those 3 star units, but I will now be forced to start losing exp...
Honestly, this could’ve been a “hard mode” scenario, and we haven’t even gotten to Kursk yet OR the years of German defeats. Do not reduce the difficulty!! After seeing this map, I do know how to get DV, and I am confident if I replay and if I don’t handicap myself I can get DV without much issue. For once, I am not saying this scenario should be buffed. MV 16/16.