Immediate Thoughts
Posted: Sun May 20, 2007 1:23 pm
I have recently joined the Beta test group and the authors asked that we post our initial thoughts after reading the rules and prior to playing a first game. Well as requested here it goes...
Generally I found the rules excellent, very easy to read and very clear on any point they intended to make. Obviously the addition of diagrams, that were not present in my copy, would be an added bonus. The addition of a comprehensive Index/Table of Contents would help greatly as well. I have listed below various bits and pieces where things appeared unclear or I thought needed clarification. As stated above, this is without having actually played a game so if some of the points made turn out to be an irrelevance please excuse me in advance.
1. Page 15 Para 3. This states the game ends 'immediately' either (or both) armies suffer an army rout. This appears at odds with Page 70 Para 1 that states you wait until the start of a 'Joint Action Phase' before adjudicating this. I would suggest this is just clarified on Page 15 by the addition of 'at the start of the Joint Action Phase' to the relevant sentance.
2. Page 76. The description of Scythed Chariots needs to be widened to include 'Flaming Wagons', 'Herds of Cattle/Camels' etc. This is so that Armies like Acient Spanish, Western Sudanese can use them - in the latter Army they have little else!
3. Page 19. Move Distances. Make it clear that the MU's shown and the effect of disorder etc. is on 'maximum' move distances.
4. Page 20 3rd bullet from top. Is this Cavalry example correct, if it is it is unclear to me? They have a maximum move of 5 MU in the open, they have used 3 MU so far, this these leaves them 2 MU to move in Uneven which is reduced by one fifth i.e. they can move roughly 1.5. Please clarify this - maybe another example or reword?
5. Page 22 3rd Bullet. Can an Inspirded Commander WITH a unit add the +1 for 'in line' and +1 for being 'Inspired' i.e. Total +2.
6. Page 27 Reforming. If a BG has repulsed a Frontal assault, but another enemey base is still in contact with its flank. It would appear the BG can 'reform' in a one element wide column, behind the one in contact, facing this flank. Is this what is intended? Should the BG be able to expand on the flank and THEN reform?
7. Page 28 Troops leaving the Table. Should this read, 'It counts as 1 OR 2 Attrition points, rather than just 1 Attrition Point?
8. Page 43 Arc of Fire 4th Bullet. It says Battle Wagons can shoot from either 'long side' - please clarify if they can fire from both these sides in the same shooting phase?
9. Page 54 Heavy Weapon - should read' 'Cancels enemy 'BETTER' armour POA if any'.
10. Page 90 Rivers and Coasts - should read, ,but not slid OR PIVOTTED'.
11. Terrain placement. On my reading, it appears that quite a lot of different terrain combinations can be slid/pivotted beneath/on top of one another. If individuals use flat cloth or felt shapes for terrain this is fine, but what happens if people have invested in sculptured 'non'flat' terrain pieces? Would it not be simpler to say terrain pieces can 'butt up' to other pieces but no overlap (other than roads, building on a hill etc.) - just a suggestion?
12. Page 69 Auto Break. This rule seems to adversely effect small units. I have no problem with this as those who choose to have alot of small units get the benefit of a larger Army Rout point. However, for BG types that are currently forced to be in small BG's of 2 bases i.e. WarWagons/Elephants etc. this seems to have significant adverse effect. Could a possible solution be to exclude these too troop types (and any others that are forced to be in two's for BG's) from Auto Break - but instead add an additional minus to cohesion tests, something like: If War Wagons/Elephants are reduced to 1 base minus 2 (maybe even a minus 3??)
I hope these thoughts/observations prove useful and I look forward to posting my findings after my firast game on Tuesday.
Overall I am very, very impressed.
Generally I found the rules excellent, very easy to read and very clear on any point they intended to make. Obviously the addition of diagrams, that were not present in my copy, would be an added bonus. The addition of a comprehensive Index/Table of Contents would help greatly as well. I have listed below various bits and pieces where things appeared unclear or I thought needed clarification. As stated above, this is without having actually played a game so if some of the points made turn out to be an irrelevance please excuse me in advance.
1. Page 15 Para 3. This states the game ends 'immediately' either (or both) armies suffer an army rout. This appears at odds with Page 70 Para 1 that states you wait until the start of a 'Joint Action Phase' before adjudicating this. I would suggest this is just clarified on Page 15 by the addition of 'at the start of the Joint Action Phase' to the relevant sentance.
2. Page 76. The description of Scythed Chariots needs to be widened to include 'Flaming Wagons', 'Herds of Cattle/Camels' etc. This is so that Armies like Acient Spanish, Western Sudanese can use them - in the latter Army they have little else!
3. Page 19. Move Distances. Make it clear that the MU's shown and the effect of disorder etc. is on 'maximum' move distances.
4. Page 20 3rd bullet from top. Is this Cavalry example correct, if it is it is unclear to me? They have a maximum move of 5 MU in the open, they have used 3 MU so far, this these leaves them 2 MU to move in Uneven which is reduced by one fifth i.e. they can move roughly 1.5. Please clarify this - maybe another example or reword?
5. Page 22 3rd Bullet. Can an Inspirded Commander WITH a unit add the +1 for 'in line' and +1 for being 'Inspired' i.e. Total +2.
6. Page 27 Reforming. If a BG has repulsed a Frontal assault, but another enemey base is still in contact with its flank. It would appear the BG can 'reform' in a one element wide column, behind the one in contact, facing this flank. Is this what is intended? Should the BG be able to expand on the flank and THEN reform?
7. Page 28 Troops leaving the Table. Should this read, 'It counts as 1 OR 2 Attrition points, rather than just 1 Attrition Point?
8. Page 43 Arc of Fire 4th Bullet. It says Battle Wagons can shoot from either 'long side' - please clarify if they can fire from both these sides in the same shooting phase?
9. Page 54 Heavy Weapon - should read' 'Cancels enemy 'BETTER' armour POA if any'.
10. Page 90 Rivers and Coasts - should read, ,but not slid OR PIVOTTED'.
11. Terrain placement. On my reading, it appears that quite a lot of different terrain combinations can be slid/pivotted beneath/on top of one another. If individuals use flat cloth or felt shapes for terrain this is fine, but what happens if people have invested in sculptured 'non'flat' terrain pieces? Would it not be simpler to say terrain pieces can 'butt up' to other pieces but no overlap (other than roads, building on a hill etc.) - just a suggestion?
12. Page 69 Auto Break. This rule seems to adversely effect small units. I have no problem with this as those who choose to have alot of small units get the benefit of a larger Army Rout point. However, for BG types that are currently forced to be in small BG's of 2 bases i.e. WarWagons/Elephants etc. this seems to have significant adverse effect. Could a possible solution be to exclude these too troop types (and any others that are forced to be in two's for BG's) from Auto Break - but instead add an additional minus to cohesion tests, something like: If War Wagons/Elephants are reduced to 1 base minus 2 (maybe even a minus 3??)
I hope these thoughts/observations prove useful and I look forward to posting my findings after my firast game on Tuesday.
Overall I am very, very impressed.