Flexible defence
Posted: Tue Feb 07, 2012 4:36 am
One thing that mildly irks me about the game is that I often myself wishing units would retreat after getting attacked, even if they haven't been fully suppressed. For instance, an infantry unit in a line gets attacked by an enemy tank, takes 7 hits out of 10 strength points ... and sits where it is, waiting to be killed by a second enemy attacker, rather than retreating a hex where it might be safe.
There is some logic behind this, but it also makes for fewer options in building a defence. And of course, frequently in WW2 units adopted a delay or flexible defensive posture, where they would hold for a bit, but be prepared to fall back rather than take grevious losses.
How to implement in PC? 2 options:
1) Add a toggle. Either I can set a unit to "hold at all costs", in which case current rules apply, or "flexible defence", in which case the unit will retreat if it can and if it falls below half strength.
2) Appreciating that the designers don't want additional interface complexity, add in a rule providing for retreats even if a unit hasn't been fully suppressed. For instance, "Infantry and recon will retreat if they are in open terrain, if a retreat lane is available, if they have been attacked by armor, and if they are below 5 strength and/or out of ammo". Or "artillery will retreat after any combat in which it suffers loss, if a retreat lane is open" etc.
By the way, either approach could benefit the AI significantly as well. Some voluntary sensible retreat rules could make AI units much harder to kill!
There is some logic behind this, but it also makes for fewer options in building a defence. And of course, frequently in WW2 units adopted a delay or flexible defensive posture, where they would hold for a bit, but be prepared to fall back rather than take grevious losses.
How to implement in PC? 2 options:
1) Add a toggle. Either I can set a unit to "hold at all costs", in which case current rules apply, or "flexible defence", in which case the unit will retreat if it can and if it falls below half strength.
2) Appreciating that the designers don't want additional interface complexity, add in a rule providing for retreats even if a unit hasn't been fully suppressed. For instance, "Infantry and recon will retreat if they are in open terrain, if a retreat lane is available, if they have been attacked by armor, and if they are below 5 strength and/or out of ammo". Or "artillery will retreat after any combat in which it suffers loss, if a retreat lane is open" etc.
By the way, either approach could benefit the AI significantly as well. Some voluntary sensible retreat rules could make AI units much harder to kill!