For the devs: question re AT and initiative
Posted: Fri Feb 03, 2012 9:56 pm
I've asked it a couple of times but the question may have got lost in the 'Elefant' thread.
1. In the equipment.pzeqp file the trait for SP AT is shown as 'fixedt' rather than 'fixt' - is this an error? If it is not, Mark Garrett will need to be informed because his editor is looking for 'fixt'. It may also affect combat results if 2. is occurring.
2. Does the 'fixt' (or 'fixedt') trait give a -3 initiative penalty against rotating turret ('rott' trait) vehicles? If it is this is not showing up in the (Ctrl-click) combat predictor nor in the 'L' key post-combat summary.
1. In the equipment.pzeqp file the trait for SP AT is shown as 'fixedt' rather than 'fixt' - is this an error? If it is not, Mark Garrett will need to be informed because his editor is looking for 'fixt'. It may also affect combat results if 2. is occurring.
2. Does the 'fixt' (or 'fixedt') trait give a -3 initiative penalty against rotating turret ('rott' trait) vehicles? If it is this is not showing up in the (Ctrl-click) combat predictor nor in the 'L' key post-combat summary.