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42 - planes from... - worst thing for this game
Posted: Fri Feb 03, 2012 9:44 am
by viktorvektor
Hello
I`m veteran of Panzer general and huge fan on Panzer Corps. I`m now in the midle of the addon with my 4stars core and I enjoy game.
How ever is one problem what drive me crazy: apiring from no were planes at begining of opponent turn with move option. Is huge mistake in this game for me. If plane appear let he do this like in PG buyed unit. No movement till next turn. Let I got a chance to intercept it!
Is for me only one and gigantinc disadventage for this game.
Posted: Fri Feb 03, 2012 10:05 am
by dragos
As far as purchasing units goes, it works the same as in the original Panzer General. Units bought during a turn by AI can move or attack the next turn. Either the planes were existing on map at the beginning of scenario, or were bought in a hidden spot in the previous turn.
Posted: Fri Feb 03, 2012 10:18 am
by viktorvektor
dragos wrote:As far as purchasing units goes, it works the same as in the original Panzer General. Units bought during a turn by AI can move or attack the next turn. Either the planes were existing on map at the beginning of scenario, or were bought in a hidden spot in the previous turn.
Nope is same turn.
How ever I check this if happend again. From this what I notice unit just fly from unkown not visible location (I expecially remove fog of war for this)
Posted: Fri Feb 03, 2012 12:17 pm
by dragos
Then they are not bought, but are set to appear as reinforcements on the map on a given turn. However, the scenarios where enemy aircraft appear on map on certain triggers should be pretty rare as far as I know. Are you playing the extended campaigns? How often did you notice this?
Posted: Fri Feb 03, 2012 12:24 pm
by vgo
I noticed something similar in the first Sevastopol mission (the one after which you get to choose whether to assault or siege), 3 planes appeared from the SE corner of the map.
Posted: Fri Feb 03, 2012 10:30 pm
by deadtorius
I think in some of the scenarios they will appear from off the map at a preset turn as reinforcements. After 1 or 2 runs through the campaigns you get a feel for when they should start arriving. otherwise they start on airfields far away from you and you don't see them until they fly into your view. guess its just best to keep escorts with your bombers in anticipation of those surprise fighters.
Posted: Fri Feb 03, 2012 10:37 pm
by Kerensky
deadtorius wrote:I think in some of the scenarios they will appear from off the map at a preset turn as reinforcements. After 1 or 2 runs through the campaigns you get a feel for when they should start arriving. otherwise they start on airfields far away from you and you don't see them until they fly into your view. guess its just best to keep escorts with your bombers in anticipation of those surprise fighters.
That's the best approach.

As has been posted in the tips and tricks sticky:
3. Escort your Stukas.
The AI has a tendency to send its aircraft to attack in waves now. So expect air battles for some scenarios to last the entire length of a scenario, not just a quick 3 turn clearing of the skies at the start of a scenario!
Escorting your Stukas (moving a friendly fighter unit adjacent to them) should provide you a much needed buffer against any surprises the AI might throw at you. Good luck!
Re: 42 - planes from... - worst thing for this game
Posted: Tue Feb 07, 2012 4:12 pm
by viktorvektor
Ok, I checked this now playing another mission. Planes appear at edge of map and not move. How ever:
Mission: Buzinowka Depot
Turn: 10
2x fighter
1x bomber
Flyin from nowere on my units instantly.