Too many competitions all at once?
Posted: Fri Feb 03, 2012 9:18 am
At the moment, in progress we have LOEG season 7, my knock out, the UK League 4 and Lysimachos's Challenger tournament - and then in the immediate pipeline we have the new LOEG season 8, the Companions Cup, Peter Garnett's "Killer" competition and Demetrios's open Roman competition.
I am just wondering whether that is a bit too much for the number of active players that we have and whether there is anything we can do as a "community of players" to regulate things a bit. I think it would be a shame for someone to put a lot of effort into designing an interesting competition only for there to be a poor pick up due to many players having other FOG commitments.
The way that I have sought to time my various competitions (NAFF was an exception) is to launch them in the second half of the current LOEG season. My thinking is that LOEG is the primary competition that we have (and should remain so) and for the first six weeks of its schedule most of the "hardcore" players are concentrating mainly on those matches. However, after about 6 weeks, some of these players have finished most of their games and they are looking around for something else to try. This approach has worked out OK for me so far, for example I managed to get 32 players for the knock-out competition that is currently in progress, and I usually have no trouble in getting 5 other players for my medieval invitation events.
So, is there anything we can do? Of course, we can just say that competitions will live or die by the number of players that wish to enrol in them. Or the alternative might be to convene a small group of us (say three players) who might act as a "competition committee" whose sole remit would be to organise our calendar a bit more evenly so that each competition has a fair chance of recruiting sufficient players.
Any thoughts on this?
I am just wondering whether that is a bit too much for the number of active players that we have and whether there is anything we can do as a "community of players" to regulate things a bit. I think it would be a shame for someone to put a lot of effort into designing an interesting competition only for there to be a poor pick up due to many players having other FOG commitments.
The way that I have sought to time my various competitions (NAFF was an exception) is to launch them in the second half of the current LOEG season. My thinking is that LOEG is the primary competition that we have (and should remain so) and for the first six weeks of its schedule most of the "hardcore" players are concentrating mainly on those matches. However, after about 6 weeks, some of these players have finished most of their games and they are looking around for something else to try. This approach has worked out OK for me so far, for example I managed to get 32 players for the knock-out competition that is currently in progress, and I usually have no trouble in getting 5 other players for my medieval invitation events.
So, is there anything we can do? Of course, we can just say that competitions will live or die by the number of players that wish to enrol in them. Or the alternative might be to convene a small group of us (say three players) who might act as a "competition committee" whose sole remit would be to organise our calendar a bit more evenly so that each competition has a fair chance of recruiting sufficient players.
Any thoughts on this?