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PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 02, 2012 5:45 am
by coltom
Enjoying game....alot. I have a question regarding movement. Is there a way for the player to control the "path" a unit takes? Due to changing visibility from turn to turn sometimes the computer moves my unit past a hex that I know has an enemy unit in it (ie strongpoint). This of course stops my unit (actually could cause an ambush?). Often an alternate "safe" route exists within my movement points limit for the unit. In other games I have played , by holding down a key , you can plot your move hex by hex to avoid a hex you know is "trouble". If this is manual control is not currently available in the game, please consider adding in a later update. Thanks.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 02, 2012 1:37 pm
by brettz123
coltom wrote:Enjoying game....alot. I have a question regarding movement. Is there a way for the player to control the "path" a unit takes? Due to changing visibility from turn to turn sometimes the computer moves my unit past a hex that I know has an enemy unit in it (ie strongpoint). This of course stops my unit (actually could cause an ambush?). Often an alternate "safe" route exists within my movement points limit for the unit. In other games I have played , by holding down a key , you can plot your move hex by hex to avoid a hex you know is "trouble". If this is manual control is not currently available in the game, please consider adding in a later update. Thanks.
No there isn't as far as I know. It would be nice if there was a way to do this.

Posted: Thu Feb 02, 2012 1:59 pm
by ivanov
That would be a much needed improvement.

Posted: Thu Feb 02, 2012 2:01 pm
by ivanov
I would also go for some unit swapping mechanism.

Posted: Thu Feb 02, 2012 3:39 pm
by Rood
I also would be able to specify the movement path, often you can expect an enemy unit in a city so you know what path to take, now you first have to spot the enemy unit and only then can you move your unit in the way you intended.

And especially in bad weather with low visibility this can be annoying sometimes.

If it can be easily implemented then I would really like to see this in a future patch.

Posted: Thu Feb 02, 2012 4:24 pm
by robman
I agree that this would be an excellent feature, in keeping with the spirit of the game. After all, the game already shows you the path that the unit will take to get to the prospective objective. At this point, the only way to change the path is to change the objective hex (which I very often do, for the reasons outlined above).

Posted: Thu Feb 02, 2012 4:38 pm
by billmv44
robman wrote:I agree that this would be an excellent feature, in keeping with the spirit of the game. After all, the game already shows you the path that the unit will take to get to the prospective objective. At this point, the only way to change the path is to change the objective hex (which I very often do, for the reasons outlined above).
I agree, this would be very nice to have.

Posted: Thu Feb 02, 2012 5:57 pm
by huertgenwald
Wonna have, too. Image

Posted: Thu Feb 02, 2012 6:00 pm
by BloodCat
It can be a really great improvement.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 16, 2012 7:31 am
by hs1611
Agreed.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 16, 2012 1:59 pm
by VonHob
Count me in for this improvement too, although you do have a certain amount of control currently

Re: PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 16, 2012 2:06 pm
by brettz123
VonHob wrote:Count me in for this improvement too, although you do have a certain amount of control currently
I would say you really don't have much control at all other then picking where you want to go.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 16, 2012 2:29 pm
by Lamont
Joining the ever growing choir on the subject. It didnt bug me so much in the begining but the more I play the more irritating it gets so yes we want some sort of control over this.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Thu Feb 16, 2012 3:05 pm
by brettz123
I'm with you. I didn't care too much when I started playing but I find myself once or twice every scenario wishing I could position things a little better.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Sun Apr 26, 2020 3:35 pm
by Blade0
Yeah, I hit this page while searching for the same setting for PC2.
Switching is implemented, but I haven't found any trace of setting movement path.
OK, it would only be useful once a scenario, but then it would count.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Mon Apr 27, 2020 11:03 pm
by captainjack
If ypu don'tmind modding the equipment file (after making a backup), you can assign reconmove to selected units. It works OK for light tanks like Panzer2 or Vickers VI, without unbalancing the game. It won't solve the problem completely but you can now choose to make it less of an issue.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Fri May 01, 2020 7:53 pm
by Yrfin
You can use Recon Units (land or Air) to avoid this situation.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Fri Aug 12, 2022 8:08 pm
by Ayou
Not in sandstorm you cannot...

Re: PLAYER CONTROLLED MOVEMENT

Posted: Tue Aug 16, 2022 8:45 am
by captainjack
Sandstorms are a problem but a recon vehicle can still sneak around and pick a less dangerous path if you are in a hurry. Also, if you have a spotting hero infantry and can convert them to cavalry or motorbike so they have 4 spotting, they can still see 2 hexes in rain, snow and sandstorm. Otherwise, sit still and refuel. Incidentally, while cavalry are a bit weak, they never run out of fuel and retain move 5 so and are surprisingly useful in desert and snow. This is also worth remembering in 44 and 45 East where it seems to be permanently snowing - if you have horse transport enabled, it can be very useful for hauling lighter guns since they are faster and fuel is never an issue.

Re: PLAYER CONTROLLED MOVEMENT

Posted: Wed Aug 17, 2022 7:31 am
by rubyjuno
captainjack wrote: Tue Aug 16, 2022 8:45 am Sandstorms are a problem but a recon vehicle can still sneak around and pick a less dangerous path if you are in a hurry. Also, if you have a spotting hero infantry and can convert them to cavalry or motorbike so they have 4 spotting, they can still see 2 hexes in rain, snow and sandstorm. Otherwise, sit still and refuel. Incidentally, while cavalry are a bit weak, they never run out of fuel and retain move 5 so and are surprisingly useful in desert and snow. This is also worth remembering in 44 and 45 East where it seems to be permanently snowing - if you have horse transport enabled, it can be very useful for hauling lighter guns since they are faster and fuel is never an issue.
Thanks captainjack, some great tips there - I've been playing for years and some of them never occurred to me!