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More/Better Fog

Posted: Mon Jan 30, 2012 5:37 pm
by metolius
For the 2.2/3.0 discussion – a couple of refinements to the Fog of War (FOW) rules e.g.

+ Units visible, but some or all of details (strength, efficiency, etc.) unknown e.g. you might be able to see what kind of unit you are up against, but not know all the details about their strength.
+ Enigma/Ultra information –– e.g. randomly revealing Axis unit positions in areas hidden by FoW.

Posted: Wed Feb 01, 2012 5:58 am
by metolius
No takers? Fog good as it is?

Posted: Sun Feb 05, 2012 7:31 pm
by avoran
I like the first one (though it will make the game a lot tougher).

The 2nd one would be awfully hard to make 'fair' - the program would not be very good at judging how valuable the info was :)