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The Heer Total SE Mod

Posted: Sat Jan 21, 2012 10:16 am
by airbornemongo101
Have fun :D


The GME has to be used to run this mod


The following additions/changes have been made in this mod.

All Heer and Luftwaffe ground units now have a corresponding SE unit.

The following units have been made airborne:

7.5cm FK 16na

3.7cm Pak36

3.7cmFlak37

------------------------------------------------------------------------

********The 12.8cm Flak40 now has a dual Pak mode******

********The SturmpanzerI range has been reduced to 2****

********The 17 cm K 18 range has increased to 4*******

------------------------------------------------------------------------

All SE vehs now have a new Camo scheme


All the SE units now have the same stats as their Heer counterparts.

The bonus of these units in this Mod is that they do not count against the player core,just like the vanilla SE units,but now there
is many more units,,so the player can "sell them back" until he gets what he wants.

The other great part of this Mod is that in the DLC'S (where the SE count is higher)the player can field enitre formations of bonus units that
don't count against the players core, due to the many differnt types of units that are now avaiable as bonuses.

The next itinerations of the Heer Total SE Mod and The SS panzer Corps will see them merged together into the SS-SE Mod for PanzerCorps.

Both versions will be kept seperate for those that,for whatever reason,don't want to use one or the other.

The the combined SS-SE Mod will also be integrated into the SS-GTPG MOd.


Credits and acknowledments:

I would like to thank the following for the use of their material and for their immeasurable help and guidance. Without the people below this would mod and the SS panzer Corps Mod would have been made.

Nikivdd--------for expressing an interest in my work

VPaulus/Scott900091----Full Historcial Art Mod 1.06 (included in download)

Rezaf/flakfernrohr-----Panzer Camo Mod

ElCondoro/VPaulus/flakfernrohr----for helpling me via the forums and putting up with me while I was learning the Equipment Editor and the GME

ElCondoro---testing and for having some genuine great ideas

Mark Garnet------Equipment Editor

JonesSoft-----Generic Mod Enabler

Slitherine/Matrix/Lordz Game Studios----for a great game and the ability to mod it as well supporting modding

The Panzer Corps Community---for being a civil,helpfull community and for supporting modders and taking interest in their work.

Final version of Heer SE Total Mod.....new skins added,all prior fixes included in final version



No longer available as a stand alone...combined into the Elite Units Mod



Huge thanks to VPaulus for new Inf and towed gun skins

Posted: Sat Jan 21, 2012 10:43 am
by nikivdd
********The 12.8cm Flak40 now has a dual Pak mode****** :shock: :shock: :shock:

Much more variation in SE units :). A huge improvement!
Reducing the range of the Sturmpanzer is a splendid idea. This was truly a mistake in the vanilla e-file.

Slitherine should give you at least a medal, for this mod is truly an enhancement to the DLC's.

Great job!



:D :D :D

Posted: Sat Jan 21, 2012 10:53 am
by airbornemongo101
Thanks

Posted: Sat Jan 21, 2012 2:47 pm
by airbornemongo101
I have no idea what's going on w/ gamefront.

The site is still not allowing the SE Mod to be downloaded.

As a test I reloaded the efx. graphics fix this morning ,,that is not available for download either

Anybody know what's up?

Posted: Sat Jan 21, 2012 3:17 pm
by VPaulus
Nope.
Yesterday happened the same thing.
Maybe they are having issues with their servers.
Better to hang on a little more.

Posted: Sat Jan 21, 2012 5:33 pm
by airbornemongo101
VPaulus wrote:Nope.
Yesterday happened the same thing.
Maybe they are having issues with their servers.
Better to hang on a little more.
Ok,,thanks

Posted: Sat Jan 21, 2012 10:49 pm
by airbornemongo101
Ok just realized that I had never made sure the dual role unit had a corresponding dual role.

Guess what the didn't :oops:

all fixes included in final version

Posted: Sat Feb 04, 2012 3:18 pm
by airbornemongo101
Ok,,,I was pointed to an issue w/ the dual Flak/Pak units

I also fixed the the vanilla SU-122(r) problem

Follow the instruction above to add the patch


Fix is in final version

Posted: Sat Feb 04, 2012 9:57 pm
by huertgenwald
Aehm, Mediafire says that link is dead ! Image

Posted: Sat Feb 04, 2012 10:18 pm
by airbornemongo101
New link in 1st Post for final version

Re: The Heer Total SE Mod

Posted: Thu Feb 09, 2012 9:32 am
by airbornemongo101
Hi all

To those who are having an issue w/ the SU-122. I did fix the SU-122(r) in the SS Panzer Corps Mod--the Heer Total Mod-- the Elite Units Mod--and SS-GTPG,but for the changes to take affect you must restart your campaign.

Just dropping the new(fixed equipment file) into the data folder of the Mods will not work. The game will still use the "old" equipment file until you restart your campaign.

Be advised this fix will only work for the mods....the vanilla version will still be fubared.

VPaulus has added this link for an exe. made by Rudankort that allows you to add the fix and continue your current campaign w/ the fix enabled. I cannot attest if it works or not:

"by VPaulus ยป 09 Feb 2012 01:36

If you're using a savegame of the same scenario it will carry the equipment file with the error.
So you must use a savegame older with another scenario. And even for that to work you've to download this beta 1.05 version, and replace the exe with this one.
http://www.rudankort.me/PanzerCorps105b.zip"


Thanks for taking an interest in the Heer Total SE Mod

Re: The Heer Total SE Mod

Posted: Mon Mar 05, 2012 10:49 pm
by airbornemongo101
Final version w/ new Inf skins and towed arty guns by VPaulus added in original post

New skins for SE units..they now use the Generic Green Camo by Flak/Rezaf for a better contrast and detail (suggestion by VPaulus)