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Why the lack of environment variety?

Posted: Fri Jan 20, 2012 3:30 pm
by bailey4500
Did everyone in history fight in the desert? I love this game, but one thing that really bugs me is lack of different environment tiles.

Posted: Fri Jan 20, 2012 4:17 pm
by SpaceApe
It would certainly improve the visual appeal of the maps, but I suppose it's not super-high priority because it falls into the aesthetic/cosmetic category. All the necessary tiles--ones that affect unit performance--seem to be present in the game, right? From the standpoint of how it looks, I can imagine 100+ battles start to wear down the eyes. :shock:

Posted: Sat Jan 21, 2012 3:34 am
by bailey4500
Thats true, unit performance tiles are present. I don't think it would be that time consuming to add new textures to them though.

Posted: Sat Jan 21, 2012 6:50 am
by stockwellpete
We need more mud! :D

Posted: Sun Jan 22, 2012 7:13 am
by SpaceApe
bailey4500 wrote:Thats true, unit performance tiles are present. I don't think it would be that time consuming to add new textures to them though.
Absolutely... just to keep the game visually interesting, at the very least. Here's the real question: would you pay expansion pack prices (20 or even 10 bux) for a new tileset? I'm not saying it would necessarily cost that much or even cost nothing, but would you pay for such an upgrade?

Posted: Sun Jan 22, 2012 7:43 am
by Skanvak
Well, even if I do basically agree with above statements, I'd like to have village, castle and City Tile. Not for siege battle, just to be able to have the fight near such element.

Posted: Sun Jan 22, 2012 3:11 pm
by Leonidas048
Well if we move more into later periods of history 18th Cent onwards we will need to start to have towns or villages somehow for some of the battle scenarios of that time.

Posted: Tue Jan 24, 2012 5:46 am
by SpaceApe
Well, even if with the SOA expansion it would be nice to have some medieval villages, castles, etc... I would kill a million digital peasants to have a castle siege play out in FoG.
Now that I think of it, some field defenses would be sweet, too--trenches, tar, pits, stuff like that.

Posted: Tue Jan 24, 2012 7:28 am
by Skanvak
The problem is that the system cannot account for siege assault (even if it is the more common medieval combat actually). I would love it, but basically the system will be here to play the battle before the siege or the army attempting to break the siege (though insteresting scenario can arrise).

For village, I don't know, I guess medium or skirmisher would use it to their advantage or at least that army won't stop crossing them but that would be more of a disorganizing terrain than a bonus (except for infantry with firearms).

Posted: Tue Jan 24, 2012 3:53 pm
by TheGrayMouser
I would really like a nice winter tile set.

Posted: Tue Jan 24, 2012 9:53 pm
by EisenHammer
TheGrayMouser wrote:I would really like a nice winter tile set.
+1

Posted: Thu Jan 26, 2012 8:18 am
by Skanvak
I see an immediate problem with winter : does it impact the way the battle is fought?

Posted: Thu Jan 26, 2012 3:42 pm
by TheGrayMouser
Skanvak wrote:I see an immediate problem with winter : does it impact the way the battle is fought?
It would be hard to incorprate any environmental conditions within the framwork of the combat system

Hovewer you could have a movenment effect , disorder effect, rivers could be "frozen over" in winter and allow movement....

I was thinking new tile sets for pure aesthetic reasons would be better than nothing

Posted: Fri Jan 27, 2012 8:51 pm
by stockwellpete
TheGrayMouser wrote:It would be hard to incorprate any environmental conditions within the framwork of the combat system

Hovewer you could have a movenment effect , disorder effect, rivers could be "frozen over" in winter and allow movement....
Yes, snow could be like broken ground, rivers and ponds frozen as you say - and maybe you could have deeper snow drifts represented by impassable hexes.
I was thinking new tile sets for pure aesthetic reasons would be better than nothing
Yes, you could have a deeper snow set that would affect movement (and maybe missile fire as if it was actually snowing) and you could have a lighter snow set that didn't effect the troop capabilities but just gave the battle a wintery feel.