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Settings of behavior of AI units
Posted: Mon Jan 09, 2012 9:24 am
by Uhu
Can please somebody explain detailed which settings what exactly mean? (Attacker, Defender, Hold...)
In the manual it is explained but very briefly. For example: how reacts the AI when an enemy units is in sight? How defens the objectives or other towns?
Thank you!
Re: Settings of behavior of AI units
Posted: Mon Jan 09, 2012 3:30 pm
by bebro
I asked about this too, did you read the recent answers here
viewtopic.php?t=29776 (last 4 posts on the last page)
Maybe it helps.
Re: Settings of behavior of AI units
Posted: Mon Jan 09, 2012 3:56 pm
by Uhu
Thank you for the hint! I read it now, sadly that brings not that deep level of information what I need.
bebro wrote:I asked about this too, did you read the recent answers here
viewtopic.php?t=29776 (last 4 posts on the last page)
Maybe it helps.
Posted: Mon Jan 09, 2012 6:36 pm
by nikivdd
Attacker: the unit has an agressive stance and will attack its way towards the closest victory hex
Defender: the unit has a defensive stance and might attack if there is an opportunity, otherwise it will not move nor attack
A unit in defender mode moves towards an owned victory hex if it is not in or next to one
Hold passive: the unit is on vacation, it will not move nor attack
Hold active: the unit will attack if the odds against a unit of yours are in its favor, otherwise it will not attack (and also not move)
Default can be attacker (all units on the attack) or defender (all units have the tendency to withdraw to the nearest owned victory hex)
If you want the AI unit to remain in a city which is not a (primary) objective, you either put it on hold passive or active.
If you want the AI unit to lay in an ambush, you better put the unit on hold active
If you want the AI to move units across a river, you better place a bridge engineer (if no roads are nearby) on the river hex on hold passive (especially when the AI is the attacker)

Posted: Tue Jan 10, 2012 10:48 am
by Uhu
Many thanks for the explanation!
nikivdd wrote:Hold passive: the unit is on vacation
So, the defender mode is only useful if we want to defend a VH.
What is not 100% clear is what the "default" behavior means.
nikivdd wrote:Attacker: the unit has an agressive stance and will attack its way towards the closest victory hex
Defender: the unit has a defensive stance and might attack if there is an opportunity, otherwise it will not move nor attack
A unit in defender mode moves towards an owned victory hex if it is not in or next to one
Hold passive: the unit is on vacation, it will not move nor attack
Hold active: the unit will attack if the odds against a unit of yours are in its favor, otherwise it will not attack (and also not move)
Default can be attacker (all units on the attack) or defender (all units have the tendency to withdraw to the nearest owned victory hex)
If you want the AI unit to remain in a city which is not a (primary) objective, you either put it on hold passive or active.
If you want the AI unit to lay in an ambush, you better put the unit on hold active
If you want the AI to move units across a river, you better place a bridge engineer (if no roads are nearby) on the river hex on hold passive (especially when the AI is the attacker)
