What roll is required to pass a CMT
Posted: Sun Jan 08, 2012 8:14 pm
Now I know that sounds like a daft question but I was trying to explain the rules to someone. I was describing how CMT added something special and then I explained how to pass a CMT requires 8 or better on 2D6. As they were holding the rules they said no it is not '8 or better' it is '8'. I told them that they must be mistaken but they were not. Page 57. 'Score to pass 8'. I went a looked at the CT on Page 148 and it states '7 or more'.
Now I have always played it as CMT pass on 8+, as that is what I understood but RAW make it clear that ain't so. Needing EXACTLY 8 makes a CMT a much more difficult proposition.
I have checked the Errata v1.07 and it is not amended there.
Now I have always played it as CMT pass on 8+, as that is what I understood but RAW make it clear that ain't so. Needing EXACTLY 8 makes a CMT a much more difficult proposition.
I have checked the Errata v1.07 and it is not amended there.