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Naval battles
Posted: Fri Jan 06, 2012 10:21 pm
by DDave
As axis, I never seem to be engaged in naval battle with the AI, and I got the Kriegsmarine parked in the english channel. And yes, they are in engage mode. I get occasional reports of skirmishes, but there are never any real battles. Working as intended?
Posted: Fri Jan 06, 2012 10:58 pm
by Razz1
By default Naval battles are on auto resolve.
Please check your preferences.
The Channel is a bad spot to be in.
The AI knows you have an air force near by. They won't sit in the channel to be bombed to death.
Early in war there isn't much action. The Med will become a hot bed latter on.
Posted: Fri Jan 06, 2012 11:06 pm
by DDave
OK, cool, thanks. I'll go up to Scapa Flow then. And check my preferences.

Posted: Fri Jan 06, 2012 11:49 pm
by DDave
OK, now I understand why naval battles are automated. Miss-miss-miss-miss-end battle-miss-miss-miss-miss-miss-end battle. Was it really like that?
Posted: Sat Jan 07, 2012 12:27 am
by gwgardner
Look in the reports for a rundown on all hits, and all naval losses. I see lots of battles, lots of hits.
Posted: Sat Jan 07, 2012 12:56 am
by Hairog
How long did it take to run down the Bismark? A fog bank here a fog bank there and pretty soon you have an escape.

Posted: Sat Jan 07, 2012 10:06 am
by DDave
Yes, the Bismarck was clearly in evade mode.

But when engaging, did 99,9% of the shots miss?
Posted: Sat Jan 07, 2012 6:13 pm
by Razz1
Yes, it is very hard to hit the enemy.
Have you ever been on a ship while it was moving 20 or more knots?
Very seldom will the seas be calm.
Your enemy is moving at 20 knots or more.
Both you and them are zig zagging.
Water is splashing and mist is in the air.
Commanders give the order, Send up the smoke!
There are no seat belts to hold you down and you keep moving while trying to peer through a two foot pair of binoculars.
Your crew is trying to turn the gears as the ship rocks to get the proper angle to fire the guns, then right before you yell fire!
The enemy changes course. When you do fire you miss most of the time.
So yes, it is very hard to hit the enemy.
Posted: Sat Jan 07, 2012 6:17 pm
by DDave
All right, thank you for the vivid description. It was an answer I enjoyed reading.

Posted: Tue Jan 10, 2012 9:58 pm
by Hairog
There were very few fleet surface actions in the Atlantic and the ones that did happen are very hit and miss.
There was a kind of reaction phase in TOW that made any kind of invasions virtually impossible as the transports were the first to be attacked. Hoards of enemy ships would seem to appear from no where to sink every transport.
Hopefully this is not the case in TOF. It should work that you have to have air superiority before you can invade with any expectation of success. That would make the Battle of Britain relevant. Air power was usually the determining factor in naval battles of WWII. the big gun battleships were relegated to shore bombardment as I'm sure you are aware.
Apparently the ai is not taking your bait. Try adding a full transport or two and see what happens.
Posted: Tue Jan 10, 2012 9:58 pm
by Hairog
There were very few fleet surface actions in the Atlantic and the ones that did happen are very hit and miss.
There was a kind of reaction phase in TOW that made any kind of invasions virtually impossible as the transports were the first to be attacked. Hoards of enemy ships would seem to appear from no where to sink every transport.
Hopefully this is not the case in TOF. It should work that you have to have air superiority before you can invade with any expectation of success. That would make the Battle of Britain relevant. Air power was usually the determining factor in naval battles of WWII. the big gun battleships were relegated to shore bombardment as I'm sure you are aware.
Apparently the ai is not taking your bait. Try adding a full transport or two and see what happens.
Posted: Tue Jan 10, 2012 9:59 pm
by Hairog
There were very few fleet surface actions in the Atlantic and the ones that did happen are very hit and miss.
There was a kind of reaction phase in TOW that made any kind of invasions virtually impossible as the transports were the first to be attacked. Hoards of enemy ships would seem to appear from no where to sink every transport.
Hopefully this is not the case in TOF. It should work that you have to have air superiority before you can invade with any expectation of success. That would make the Battle of Britain relevant. Air power was usually the determining factor in naval battles of WWII. the big gun battleships were relegated to shore bombardment as I'm sure you are aware.
Apparently the ai is not taking your bait. Try adding a full transport or two and see what happens.
Posted: Tue Jan 10, 2012 9:59 pm
by Hairog
Fricken Asus tablet did this. Sorry
Posted: Tue Jan 10, 2012 10:10 pm
by Hairog
Damn Asus tablet.
Posted: Wed Jan 11, 2012 10:34 am
by Rasputitsa
Hairog wrote:Damn Asus tablet.
Get it into your game, looks like a great force multiplier.
