Pacific Corps
Posted: Wed Jan 04, 2012 10:01 pm
Has the Pacific General or Pacific Corps
issue been discussed already?
Is it going to be born?
Is it going to be born?
I actually played that hypothetical scenario in a Steel Panthers game. A lot less fun than I was hoping.spartan18a wrote:Can you imagine not only the Japanese attacting the USSR at the right time but also hypothetical scenarios where the Japanese and Germans meet on the same map?
Well you have to throw in China for the fun to start, silly.Kerensky wrote:I actually played that hypothetical scenario in a Steel Panthers game. A lot less fun than I was hoping.spartan18a wrote:Can you imagine not only the Japanese attacting the USSR at the right time but also hypothetical scenarios where the Japanese and Germans meet on the same map?
Wasn`t there such a scenario in Pacific General depending on what route you took? I think the battle took place in Persia and the german units were pretty much the old PG graphics. Iirc.Kerensky wrote: I actually played that hypothetical scenario in a Steel Panthers game. A lot less fun than I was hoping.
Like what? Much as I remember Pacific general was different when it came to storing the aircraft in the carriers, but that aside I don`t remember something radically different from PG in terms of how things functioned.bebro wrote:An official pacific part/addon/dlc would be great, but IMO esp. the naval part would need a serious overhaul for this.
This I had forgotten tbh and it`s probably an important feature.bebro wrote:IIRC subs could actually dive (not just to evade), being harder to detect but also slower that way.
Well, yes, but I suppose this could be easily implemented when such a new unit is created. Iirc the torpedo bombers were still inside the tactical bombers class in Pacific General. Overall, what Pacific General had over Panzer General in terms of naval warfare doesn`t seem to me to require quite a complete revamp of what exists in PzC, but just a few additions/alterations.Also dedicated torpedo bombers attacking from hexes adjacent to ships (unlike bombers which need to be on top).
I don`t remember what this consisted of.- critical hits on ships
Yes, but some of those are not necessarily critical to a Pacific General type game imo and certainly other features can be added. You`ve missed the bicycle infantry btw.Other features of PacGen not existing in PG:
Interesting. But this begs the question, do we really need a Pacific Corps or an Allied Corps?dragos wrote:Other features of PacGen not existing in PG:
- mass attack (as in PzC)
- night turns
- critical hits on ships
- different core slots for ground and naval units, capital ships take more than one slots (for example a BB takes three core slots while a DD only one)
- special feats for units (banzai, guide, fearless etc)
- HQ units
- victory points more based on losses than captured objectives (some maps do not have any Victory Location, you must destroy as much units as possible)
- two kinds of airfields: paved and dirt (dirt only ressuply planes directly above it)
- pack howitzers (moves two hexes by leg)
From PacGen manual:Mark50 wrote:I don`t remember what this consisted of.- critical hits on ships
You can't joke about these things in front of Kerensky.CrimsonStorm wrote:Super Mega Panzer Corps now with added dragons and space ships?
I even liked the out of the box game - the biggest disappointment for me was the limitation that each campaign could only have up to ten scenarios.Loki1942 wrote:The Pacific General game right out of the box was quite horrible. However the complete overhaul named East Wind Rain was damn great, i still play it once in awhile, i like the Pacific war