First 5.04 game: once again Burgundians vs Byzantines
Posted: Tue May 08, 2007 9:56 am
As we were a bit short of time reading the rules to prepare new lists, we just recalculated the armies from our last game to fit with the new points values. That gave the Burgundian Ordonnance 24 extra points (cheaper average troops) and the Early Byzantines slightly less points (expensive cavalry bows and superior troops).
Despite the army being smaller the Byzantines got a better result than last time. They were very unlucky with terrain placement, with all seven terrain features on the Burgundian side, so they had few tactical choices to face the three Burgundian knight BGs.
Despite losing a general, a 4 knight BG (supported when they already were winning by dismounted knights) beat 2 6 cavalry BGs, although both were rallied before leaving the board. That immobilized half the Byzantine commanders, and by the game's end they were in the way of the advancing knights once again.
This time round the legion beat up a longbowmen BG (hampered by another unfortunate TC casualty), but while winning against the bows they lost against a pikemen BG. The firepower loss of the bows was quite noticeable, as the bows needed 4 hits against the 12 strong BG, possible with 6 dice but very hard with 4 dice.
Against smaller BGs, however, the effect was the usual, and a 6 base BG of longbows supported by some LH broke the 4 cavalry bow BG that covered the Byzantine left flank.
The Byzantines were still in the game however when a 4 knight BG autobroke after winning impact and melee against the Boukellarii and an Isaurian MF BG. Two 1s in death rolls (after suffering 3 hits in both phases) and we get a reminder of why Superior troops got more expensive.
In pursuit the Boukellarii hit the Burgundian artillery and took it out too. The Burgundian general died in the pursuit, as well, making him the 3rd TC casualty.
The other surviving Byzantine lancer cavalry BG however had been charged by another knight BG and was quickly ground down and broken.
We stopped after three hours and a half, with the score at a misleading 6-6, as only one Byzantine BG was steady, (against 9 Burgundians) and there were two running melees with bad odds for the Byzantines. The Byzantines had 9 BGs and the Burgundians 13.
That made us reflect that army size is not reflected in the current score system, so if we had finished after 4 hours 8-8 (quite possible if the Boukellarii had kept forward towards the Burgundian camp), it would be a draw while the Byzantines were 1 point away from decisive defeat while the Burgundians were still five points away. So it favors armies with few BGs and/or bigger BGs. Which will be something to keep in mind when building armies, so if you are slow and defense minded, go for less BGs than if you are aggresive and fast.
Jose
Despite the army being smaller the Byzantines got a better result than last time. They were very unlucky with terrain placement, with all seven terrain features on the Burgundian side, so they had few tactical choices to face the three Burgundian knight BGs.
Despite losing a general, a 4 knight BG (supported when they already were winning by dismounted knights) beat 2 6 cavalry BGs, although both were rallied before leaving the board. That immobilized half the Byzantine commanders, and by the game's end they were in the way of the advancing knights once again.
This time round the legion beat up a longbowmen BG (hampered by another unfortunate TC casualty), but while winning against the bows they lost against a pikemen BG. The firepower loss of the bows was quite noticeable, as the bows needed 4 hits against the 12 strong BG, possible with 6 dice but very hard with 4 dice.
Against smaller BGs, however, the effect was the usual, and a 6 base BG of longbows supported by some LH broke the 4 cavalry bow BG that covered the Byzantine left flank.
The Byzantines were still in the game however when a 4 knight BG autobroke after winning impact and melee against the Boukellarii and an Isaurian MF BG. Two 1s in death rolls (after suffering 3 hits in both phases) and we get a reminder of why Superior troops got more expensive.
In pursuit the Boukellarii hit the Burgundian artillery and took it out too. The Burgundian general died in the pursuit, as well, making him the 3rd TC casualty.
The other surviving Byzantine lancer cavalry BG however had been charged by another knight BG and was quickly ground down and broken.
We stopped after three hours and a half, with the score at a misleading 6-6, as only one Byzantine BG was steady, (against 9 Burgundians) and there were two running melees with bad odds for the Byzantines. The Byzantines had 9 BGs and the Burgundians 13.
That made us reflect that army size is not reflected in the current score system, so if we had finished after 4 hours 8-8 (quite possible if the Boukellarii had kept forward towards the Burgundian camp), it would be a draw while the Byzantines were 1 point away from decisive defeat while the Burgundians were still five points away. So it favors armies with few BGs and/or bigger BGs. Which will be something to keep in mind when building armies, so if you are slow and defense minded, go for less BGs than if you are aggresive and fast.
Jose