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Casualties Report
Posted: Sun Jan 01, 2012 6:20 pm
by colberki
It used to display men, tanks, planes and ships losses. Now in GS 2.0, it shows only step/unit losses. Is it possible to revert back to previous loss statistics?
Posted: Mon Jan 02, 2012 3:12 am
by Samhain
It's easy enough to calculate though. 1 land step is 25,000 men while air and sea are 250 aircraft/ships.
Posted: Tue Jan 03, 2012 10:32 am
by DukeOfLight
I dont think so regarding ships.....its impossible to imagine that one step is 250 ships...that means a 10 step destroyer has around 2500 destroyers....i dont think so
In ships..one step i think its 1 ship..but maybe i am mistaken

Posted: Wed Jan 04, 2012 3:53 am
by Samhain
Maybe it's 25. There was some thread about this before that I get these figures from. It's hardly 1 ship a step, even fleets as far back as Ancient Greece weren't that small and anyway it would be too small for the scale of CEAW.
Posted: Wed Jan 04, 2012 5:18 am
by rkr1958
The old conversions were: 1 infantry step = 5280 men, 1 armor step = 52 tanks, 1 plane step = 26 aircraft and 1 naval step = 5 ships.
Posted: Wed Jan 04, 2012 7:13 pm
by Hammer4000
Is there a way to revert back however? I've heard this question ask before but was never given an answer, just explains what the figures would be. Today I played around opening up the Causality.class file. I tried to put the old figures back, that didn't work. When you load the game up its just keeps saying lading at the main menu. I would love to have the old back in. Hopefully this is not as hard at it seems.
Posted: Thu Jan 05, 2012 3:35 am
by BuddyGrant
Hammer4000 wrote:Is there a way to revert back however? I've heard this question ask before but was never given an answer, just explains what the figures would be. Today I played around opening up the Causality.class file. I tried to put the old figures back, that didn't work. When you load the game up its just keeps saying lading at the main menu. I would love to have the old back in. Hopefully this is not as hard at it seems.
You can't manually edit the class files like you can the games text files - if you edit a class file then you need to recompile it, and I believe that means recompiling all the related class files. If I'm
wrong about the recompile all associated class files requirement then you could try replacing the GS Casualty.class file with the original CEAW Casualty.class file and see if the game loads, I suspect that would not work though.
Posted: Thu Jan 05, 2012 6:48 pm
by Hammer4000
then you could try replacing the GS Casualty.class file with the original CEAW Casualty.class file
That was my first attempt before digging-in to the files.
Posted: Fri Jan 06, 2012 1:01 am
by BuddyGrant
Hammer4000 wrote:then you could try replacing the GS Casualty.class file with the original CEAW Casualty.class file
That was my first attempt before digging-in to the files.
And the game did not load I guess? Unfortunately out of luck then.
Posted: Fri Jan 06, 2012 6:30 am
by Hammer4000
Oh well the game is excellent as is anyhow, just alittle bummed out though, since i thought it was kinda cool to see figures like that whether accurate or not. You know? Made feel all real & all.haha
Posted: Fri Jan 06, 2012 12:04 pm
by Peter Stauffenberg
The old casualty numbers will not come back. The main reason is that the number of steps and units lost is much more valuable info for the players. That makes it easier to compare losses and you can calculate PP's required to replace the losses.
For game balance purposes it was essential to have these numbers. One example is the fall of France statistics made by rkr1958. We always had to calculate the step losses to have a chance to compare games to each other and now we can read the numbers we need directly.
For those who want to see some numbers simulating casualties in people or vehicles you can multiply with the numbers mentioned above.