Core unit number vs enemies on the map
Posted: Mon Dec 19, 2011 3:33 pm
Some time ago the rising number of (core) units to deploy and move was mentioned as a convenience problem.
Just too many pieces to move.
But there is more to it: It might be premature as I am still at Ilovoya or so and not in Stalingrad, but the ratio of player units vs AI units is shifting in my favor.
Not only are my units usually better and controlled my a human, they often manage to fight in superior numbers or at least equal 1:1 vs enemy units.
The situation 3-4 tanks vs 3-4 russian tanks, but I am backed up by 2 artilleries, some other units in the rear and Stukas bombing the crap out of the Russian tanks is quite the norm by now!
This made Voronezh and Novoa... well, you get it, the scenario after it very easy.
The ratio of units is also what made Vitebsk so extraordinarily interesting! Your units were divided up and your bombers and fighters could not be everywhere. The unit vs unit ratio was more even and sometimes even in favor of the Russians.
The thing is, there can be only so many units on a map without placing units everywhere. We have already seen reinforcements coming from off-screen occasionally, but this is something I would try to avoid doing too often.
I have no solution for this yet but I fear the growing number of core units is going to be a problem. Now add ~ +1 SE unit for every DLC/year.
I think we have hit the maximum and going further by adding more core units might be problematic for reasons stated above.
Think about it for a while and share your thoughts, dear testers.
Just too many pieces to move.
But there is more to it: It might be premature as I am still at Ilovoya or so and not in Stalingrad, but the ratio of player units vs AI units is shifting in my favor.
Not only are my units usually better and controlled my a human, they often manage to fight in superior numbers or at least equal 1:1 vs enemy units.
The situation 3-4 tanks vs 3-4 russian tanks, but I am backed up by 2 artilleries, some other units in the rear and Stukas bombing the crap out of the Russian tanks is quite the norm by now!
This made Voronezh and Novoa... well, you get it, the scenario after it very easy.
The ratio of units is also what made Vitebsk so extraordinarily interesting! Your units were divided up and your bombers and fighters could not be everywhere. The unit vs unit ratio was more even and sometimes even in favor of the Russians.
The thing is, there can be only so many units on a map without placing units everywhere. We have already seen reinforcements coming from off-screen occasionally, but this is something I would try to avoid doing too often.
I have no solution for this yet but I fear the growing number of core units is going to be a problem. Now add ~ +1 SE unit for every DLC/year.
I think we have hit the maximum and going further by adding more core units might be problematic for reasons stated above.
Think about it for a while and share your thoughts, dear testers.