SS Corps (as well as an SE Mod)
Posted: Fri Dec 02, 2011 7:21 am
Ok here is my harebrained idea.
This Mod is not in any way glorifying any Nazi ideals nor condoning any of the actions of the Waffen SS during WWII. Nor is it going to be 100% historically correct as to dates that some of the Waffen SS units were given their intergral Panzer Standarten or other types of equipment. It's just my way of trying to represent an integral part of the Wehrmacht during WWII.
I'm going to make SS units that are tweaked,,cost a little more prestige,but will be stronger,not enough to affect game play,but to represent elite units.This is to allow the player to get a little stronger units,again w/o really affecting gameplay/balance.There will be no new flags or units,,etc. Just some new icons and tweaks to existing units.
These tweaks are my way to represent the difference of the TO&E and training (I hope) bwtn. Heer and Waffen SS units and a the greater overall espirit' de corps. of the Waffen SS even till' the end of the war. I didn't touch any of the Soft/Hard values ,other than the infantry,due to the fact that an 8.8cm ,is still an 8.8cm no matter who is firing it and will have the same range and penatration capabilities.The 8.8cm is just an example,but one that I hope conveys my reasoning.The only execption was I upped the 251/250's due to the fact the are transporting the same grunts that got their attack values upped.
The SE units will still be avail. in a later addition.I plan on doing the SS then adding all of the SE units and then making a Mod that combines both. This will eventually be 3 Mods. 1 SSMod(no bonus units),,1 SEMod(bonus),,and then 1 Mod that combines the both.
The 1st SS Mod is going to do away w/ the bonus units.The player will be able to buy the unit he wants,not get one randomly assigned.The drawback is that you lose the 3 extra slots,but I think that will be made up by the fact that the new units avail for purchse are a little better. My way of not trying to upset game balance. The capturable units in the DLC'S will still be there.
Here is the breakdown on the tweaks
SS Infantry:
60 more prestige than Heer counterparts (IE: if Heer unit costs 127 the SS unit will cost 187)
+1 in both Soft and Hard Attack
+1 Ammo
+1 Initiative
SS Armor/FlaK/Atry/AT:
30 more prestige than Heer Pz./FlaK/Arty/AT
+1 Ammo
+1 Initiative
SS Recon
45 more prestige than Heer Recon
+1 Spot (this is my way of trying to represent the greater use of motorcycles by the Waffen SS)
+1 Ammo
+1 Initiative
SS Transport (251/250 only)
15 more prestige than Heer Trans.
+1 in both Soft and Hard Attack
+1 Ammo
+1 Initiative
The 7.5cm FK16,3.7cmPak36,and 3.7 Flak37 are going to be made airborne,,no specific reason,,I just thought that it would be cool
This Mod is not in any way glorifying any Nazi ideals nor condoning any of the actions of the Waffen SS during WWII. Nor is it going to be 100% historically correct as to dates that some of the Waffen SS units were given their intergral Panzer Standarten or other types of equipment. It's just my way of trying to represent an integral part of the Wehrmacht during WWII.
I'm going to make SS units that are tweaked,,cost a little more prestige,but will be stronger,not enough to affect game play,but to represent elite units.This is to allow the player to get a little stronger units,again w/o really affecting gameplay/balance.There will be no new flags or units,,etc. Just some new icons and tweaks to existing units.
These tweaks are my way to represent the difference of the TO&E and training (I hope) bwtn. Heer and Waffen SS units and a the greater overall espirit' de corps. of the Waffen SS even till' the end of the war. I didn't touch any of the Soft/Hard values ,other than the infantry,due to the fact that an 8.8cm ,is still an 8.8cm no matter who is firing it and will have the same range and penatration capabilities.The 8.8cm is just an example,but one that I hope conveys my reasoning.The only execption was I upped the 251/250's due to the fact the are transporting the same grunts that got their attack values upped.
The SE units will still be avail. in a later addition.I plan on doing the SS then adding all of the SE units and then making a Mod that combines both. This will eventually be 3 Mods. 1 SSMod(no bonus units),,1 SEMod(bonus),,and then 1 Mod that combines the both.
The 1st SS Mod is going to do away w/ the bonus units.The player will be able to buy the unit he wants,not get one randomly assigned.The drawback is that you lose the 3 extra slots,but I think that will be made up by the fact that the new units avail for purchse are a little better. My way of not trying to upset game balance. The capturable units in the DLC'S will still be there.
Here is the breakdown on the tweaks
SS Infantry:
60 more prestige than Heer counterparts (IE: if Heer unit costs 127 the SS unit will cost 187)
+1 in both Soft and Hard Attack
+1 Ammo
+1 Initiative
SS Armor/FlaK/Atry/AT:
30 more prestige than Heer Pz./FlaK/Arty/AT
+1 Ammo
+1 Initiative
SS Recon
45 more prestige than Heer Recon
+1 Spot (this is my way of trying to represent the greater use of motorcycles by the Waffen SS)
+1 Ammo
+1 Initiative
SS Transport (251/250 only)
15 more prestige than Heer Trans.
+1 in both Soft and Hard Attack
+1 Ammo
+1 Initiative
The 7.5cm FK16,3.7cmPak36,and 3.7 Flak37 are going to be made airborne,,no specific reason,,I just thought that it would be cool