Adaptive prestige points anyone ?
Posted: Tue Nov 29, 2011 6:28 pm
Let me explain where I get my idea from. In stock trading, it is not unusual to let a trading system adjust itself to market behaviour. Well, what if the prestige points would adjust to a players behaviour, i.e. how well he is doing? That way, we could overcome two critical steps of fixed prestige awards.
The main concern seems not to be with those players doing fair. It rather seems to be the players swimming in prestige. This is where the adaptive system jumps in. As long as a player stays within the boundaries the game was designed for, nothing happens. But if a player is too smart and accumulates a lot more prestige, he is assigned less and less prestige the more he has until he is back within the boundaries. That way, no one could amass such an amount of prestige to buy/upgrade all the best equipement.
On the other side, people really struggling could get more prestige to catch up with the game (as normally a lot of people refuse playing on a lower difficulty level).
My suggestion would be to implement this adaptivenes more in therms of slowing down people that outsmart the system rather than helping struggling players. Else everyone plays on FM level!
As I dont have a clue wether such a system can be done for PzC nor if the developer agrees with my quintessence take this as a contributtion to make an already outstanding game even better.
The main concern seems not to be with those players doing fair. It rather seems to be the players swimming in prestige. This is where the adaptive system jumps in. As long as a player stays within the boundaries the game was designed for, nothing happens. But if a player is too smart and accumulates a lot more prestige, he is assigned less and less prestige the more he has until he is back within the boundaries. That way, no one could amass such an amount of prestige to buy/upgrade all the best equipement.
On the other side, people really struggling could get more prestige to catch up with the game (as normally a lot of people refuse playing on a lower difficulty level).
My suggestion would be to implement this adaptivenes more in therms of slowing down people that outsmart the system rather than helping struggling players. Else everyone plays on FM level!
As I dont have a clue wether such a system can be done for PzC nor if the developer agrees with my quintessence take this as a contributtion to make an already outstanding game even better.