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A few final suggestions on DLC 41

Posted: Mon Nov 28, 2011 10:49 pm
by deducter
I know there might not be time to make these changes, but here are a few things I remember from my playthrough that I never mentioned:

1) The Romanians, the Bulgarians (I think), and the Italian navy/air force all have 2 stars? In the Crete scenarios, the Italian navy thus would be qualitatively superior to the Royal Navy, which is ridiculous. While all of this have a negligible effect on gameplay, I find it silly from a historical point of view. After all those, Romanian cavalry officers in Belgrade are here to learn, but in fact they don't have too much to learn from the Germans according to their experience points. Please reduce the EXP for the Axis minor nations to 0, or like 0.5 stars at most. It doesn't matter so much here, but I imagine in 1942 it will be a much bigger deal. I would hate to see 2 star Russian units vs 2 star Romanian/Hungarian/Italian units.

2) In Moscow 41 in the base campaign, there was a Hurricane in the Soviet army, which is a very nice historical detail, since the British did send thousands of Hurricanes throughout the course of the war to help them. I believe there were Hurricanes available for the Soviets during Operation Typhoon. I hope it's not too late to add a squadron or two to Vyazma and especially Streets of Moscow. Plus DLC 42 should feature several more of them.

3) Is that KV5 in the Streets of Moscow still in a city hex? If so, it's pointless to include the unit, since it has a CD of 1 and is useless against infantry. It needs to be moved into the clear and be a part of a counterattacking force, like the KV2 in Spoils of War. Sure, the AI will probably stumble the KV5 onto close terrain sooner or later, but at least if it a part of a counterattacking force it has a chance to use it somewhat correctly. Or, maybe put it near the Kremlin as a guard, which I think would work out very well.

Posted: Tue Nov 29, 2011 12:18 am
by Kerensky
Experience of units actually is affected by difficulty settings. I believe it's halved for Field Marshal. All these Romanian and other foreign units only have 100 experience on that setting.

Lend Lease equipment will be much more prominent in 1942, it just has to arrive in Russia (and the equipment tables ;)) first.

That's hardly the last players will see of the KV-5, and that scenario is hard enough. The KV-5 has absolutely incredible stats compared to anything else available, German or Russian with 10/14/24 SA/HA/GD and 18 air defense, so placing it in a vulnerable position is the best way to ensure players face a little shock, but not one that is insurmountable.
Besides you said yourself even if placed in the open, it would probably stumble into close terrain, and good players will undoubtedly bait it into close terrain. Not everyone who gets to Streets of Moscow will necessarily be that good though. ;)
Players will only see the 24 ground defense against the 9 hard attack of the best German tank and see that as a problem. That still is the case, but now we have the situation where a player can see this, and instead opt to send his much more effective infantry into the battle without needing to take the somewhat advanced procedure of baiting the AI to move it's KV-5 into close terrain.

Posted: Tue Nov 29, 2011 9:51 am
by nikivdd
Kerensky wrote:Experience of units actually is affected by difficulty settings. I believe it's halved for Field Marshal. All these Romanian and other foreign units only have 100 experience on that setting.

Lend Lease equipment will be much more prominent in 1942, it just has to arrive in Russia (and the equipment tables ;)) first.

That's hardly the last players will see of the KV-5, and that scenario is hard enough. The KV-5 has absolutely incredible stats compared to anything else available, German or Russian with 10/14/24 SA/HA/GD and 18 air defense, so placing it in a vulnerable position is the best way to ensure players face a little shock, but not one that is insurmountable.
Besides you said yourself even if placed in the open, it would probably stumble into close terrain, and good players will undoubtedly bait it into close terrain. Not everyone who gets to Streets of Moscow will necessarily be that good though. ;)
Players will only see the 24 ground defense against the 9 hard attack of the best German tank and see that as a problem. That still is the case, but now we have the situation where a player can see this, and instead opt to send his much more effective infantry into the battle without needing to take the somewhat advanced procedure of baiting the AI to move it's KV-5 into close terrain.
I don't dare to imagine those russian battletanks in a fortified position in a Kursk scenario :shock: