Game issues
Posted: Wed Nov 23, 2011 5:04 pm
-Tanks should not retreat , they should surrender, when over suppressed and out of fuel
-Units should not fire when ambushed after attacking, players are deliberately moving to where "unknown" enemy units are so as to attack twice in a turn (seems ok at sea but not on land?)
-The back button absolutely needs to be removable as an option for multiplayer, I had a player move back with a single destroyer at least 15 times on one turn. So as to find my submarine, hunters is a pathetic map with the back button, it is pretty bad anyway because it is too small, such a good map if it was just four or five times bigger
-Double check, I think I have seen on multiple occasions that the hunters in the atlantic map can be won by moving planes onto england, it is possible that one of the transports still has to land, then four planes is enough to end
-Units should get weaker each time they are attacked in a turn like in PG1 not when things are stacked up next to them. It is impossible to damage certain units, even if you surround them and attack six times
-Supression should be permanent not just until the unit is attacked (I fire on a tank with 7 ships and two planes, then I hit it with a tank, I do a little damage and then poof, the defender is good as new when the next unit attacks, like they just woke up in the morning)
-Please get rid of the limit on number of games in play, and double check it, I think it may be counting games already won, also, many players accept challenges but if you dont play all your turns that day they just dont come back to them. Which means all my "slots" are filled up with dead games and I have to wait "30" (15?) days to claim them. If you want to have such a rule perhaps you should base it on how many fresh games you have. I.e. You can start new games provided you have played your turn in all the games you are playing... is a limit really necessary? Perhaps a better system would be the ability to block a player from accepting your challenges anymore, if they accept them and then dont play too often. Also, it would be good to have some kind of indicator saying whether the person initiating the challenge intends to play all the turns in one day or a turn a day or every few days, people are not communicating on their wishes there.
-Please review bomber stats, some bombers still outfight first rate enemy fighters, perhaps it would be better to raise the damage they inflict but decrease their defense. That way fighters might get hurt but they would be sure to damage them, there is nothing like attacking an unescorted b-17 with a squadron of messerchmits and getting your butt kicked
-Units should not fire when ambushed after attacking, players are deliberately moving to where "unknown" enemy units are so as to attack twice in a turn (seems ok at sea but not on land?)
-The back button absolutely needs to be removable as an option for multiplayer, I had a player move back with a single destroyer at least 15 times on one turn. So as to find my submarine, hunters is a pathetic map with the back button, it is pretty bad anyway because it is too small, such a good map if it was just four or five times bigger
-Double check, I think I have seen on multiple occasions that the hunters in the atlantic map can be won by moving planes onto england, it is possible that one of the transports still has to land, then four planes is enough to end
-Units should get weaker each time they are attacked in a turn like in PG1 not when things are stacked up next to them. It is impossible to damage certain units, even if you surround them and attack six times
-Supression should be permanent not just until the unit is attacked (I fire on a tank with 7 ships and two planes, then I hit it with a tank, I do a little damage and then poof, the defender is good as new when the next unit attacks, like they just woke up in the morning)
-Please get rid of the limit on number of games in play, and double check it, I think it may be counting games already won, also, many players accept challenges but if you dont play all your turns that day they just dont come back to them. Which means all my "slots" are filled up with dead games and I have to wait "30" (15?) days to claim them. If you want to have such a rule perhaps you should base it on how many fresh games you have. I.e. You can start new games provided you have played your turn in all the games you are playing... is a limit really necessary? Perhaps a better system would be the ability to block a player from accepting your challenges anymore, if they accept them and then dont play too often. Also, it would be good to have some kind of indicator saying whether the person initiating the challenge intends to play all the turns in one day or a turn a day or every few days, people are not communicating on their wishes there.
-Please review bomber stats, some bombers still outfight first rate enemy fighters, perhaps it would be better to raise the damage they inflict but decrease their defense. That way fighters might get hurt but they would be sure to damage them, there is nothing like attacking an unescorted b-17 with a squadron of messerchmits and getting your butt kicked