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Updated beta v1.05

Posted: Fri Nov 18, 2011 7:40 pm
by IainMcNeil
Now available.

See the top thread for details

Changes in v1.05 Beta
- French language options. Needs more testing and feedback to fix issues.
- 4 new multiplayer maps. Just go to the multiplayer screen
- Added new units to the equipment file including IS1, KV85 and a number of Russian infantry units.
- Added a new layer to the editor used for custom hex markings for things like objectives
- Fixed a number of strings issues in English and German versions
- Fixed window mode turning on by itself occasionally
- Various other bug fixes

Posted: Fri Nov 18, 2011 8:27 pm
by Kerensky
The new layer has not been applied to the current DLC 1941, but sometime in the next week DLC 1941 should get it's final update.

Here is what the new layer will look like, for example in Leningrad where it says 'move artillery to sector A'
The hexes now have custom strings AND this visual marker!
Image

Posted: Fri Nov 18, 2011 8:30 pm
by Kerensky
Also, the 4 new MP maps have been added to the multiplayer list. Anyone with the BETA 1.05 update can play them with anyone else on the BETA 1.05 update.
Just set up the game the standard way, through the multiplayer interface.

So try them out, see what you think, and leave feedback! :D

Posted: Fri Nov 18, 2011 8:34 pm
by Kerensky
I tried one of the stock campaigns in the French version. My briefings all look like this:

Image

Posted: Fri Nov 18, 2011 9:07 pm
by Happycat
Well, at least the action button on the bottom is legible, and in French as well! :wink:
Kerensky wrote:I tried one of the stock campaigns in the French version. My briefings all look like this:

Image

Posted: Fri Nov 18, 2011 9:22 pm
by OmegaMan1
The hexes now have custom strings AND this visual marker!
That looks fantastic, Kerensky, a welcome addition indeed! :D

Posted: Fri Nov 18, 2011 9:41 pm
by OmegaMan1
FYI: After installing the new 1.05 beta, my DLC41 saved games will no longer load properly. The saved game loads, but the main tactical window is black, the strategic map is blank and none of the buttons work.

Also, I did need to re-install the DLC41 beta after installing the 1.05 beta.

Guess this gives me an excuse to start over again! :wink:

Posted: Fri Nov 18, 2011 9:44 pm
by nikivdd
dshaw62197 wrote:FYI: After installing the new 1.05 beta, my DLC41 saved games will no longer load properly. The saved game loads, but the main tactical window is black, the strategic map is blank and none of the buttons work.

Also, I did need to re-install the DLC41 beta after installing the 1.05 beta.

Guess this gives me an excuse to start over again! :wink:
I guess that is caused by the new equipment file.

Posted: Fri Nov 18, 2011 10:16 pm
by Moltke71
So we should have uninstalled the old beta before installing 1.05.

1.05, sorry

Posted: Fri Nov 18, 2011 11:00 pm
by jkile
Sorry don't quite understand this???; is this original game rep. by 1.04; I assume that's what this is, but photo on this page is from 1941 DLC, right?

So, can you straighten out a dummy here!!!???

Thanks.

Posted: Fri Nov 18, 2011 11:03 pm
by Kerensky
1.04 is the live version.
1.05 is the BETA version.

DLC 1941 is un-related, but will make use of 1.05 features.

Re: 1.05, sorry

Posted: Fri Nov 18, 2011 11:04 pm
by nikivdd
jkile wrote:Sorry don't quite understand this???; is this original game rep. by 1.04; I assume that's what this is, but photo on this page is from 1941 DLC, right?

So, can you straighten out a dummy here!!!???

Thanks.
Nope this is not an update of Panzer corps 1.04 yet but the Panzer Corps BETA 1.05 which you should use now to beta test DLC 41 and to try out the new MP maps with other betatesters here :).
I read that soon a new beta of DLC 41 will be out for testing, so you will need the beta 1.05 for the new units and such.

Posted: Sat Nov 19, 2011 3:20 am
by Razz1
I don't see any of the MP maps that are new.

Can not host any of them.

Posted: Sat Nov 19, 2011 3:56 am
by El_Condoro
They are there for me - when I go into Create Challenge in MP, of course.

Posted: Sat Nov 19, 2011 5:17 am
by Moltke71
I'm not vlear om how to get a decisive with Belgrade. I take all the objective hexes about turn 15 and get the Rumanians into a Belgrade victory hex and still come up marginal.

Posted: Sat Nov 19, 2011 5:51 am
by El_Condoro
Have you definitely upgraded to the latest DLC version? There was a problem with the Belgrade victory conditions initially (you'd only get a marginal if you put both Romanians in the city) but that has been fixed AFAIK.

Re: Updated beta v1.05

Posted: Sat Nov 19, 2011 10:46 am
by nikivdd
iainmcneil wrote:Now available.

See the top thread for details

Changes in v1.05 Beta
- French language options. Needs more testing and feedback to fix issues.
- 4 new multiplayer maps. Just go to the multiplayer screen
- Added new units to the equipment file including IS1, KV85 and a number of Russian infantry units.
- Added a new layer to the editor used for custom hex markings for things like objectives
- Fixed a number of strings issues in English and German versions
- Fixed window mode turning on by itself occasionally
- Various other bug fixes
I'm sure lots of players were happy with the german version, and now even a french version. Well done.
Next version in dutch? ;).

Posted: Sat Nov 19, 2011 3:23 pm
by Moltke71
El_Condoro wrote:Have you definitely upgraded to the latest DLC version? There was a problem with the Belgrade victory conditions initially (you'd only get a marginal if you put both Romanians in the city) but that has been fixed AFAIK.

I thought I did. I d/l'd the 1.05 and the new launcher. How can one tell easily? Should I uninstall the DLC3 beta and reinstall everything?

Oh, amd French appeared as a language option.

Posted: Sat Nov 19, 2011 3:35 pm
by VPaulus
bis wrote: Should I uninstall the DLC3 beta and reinstall everything?
After installing 1.05, you should unistall DLC3 beta and reinstall it again.

Posted: Sat Nov 19, 2011 8:58 pm
by Razz1
It would be great if would could add one more feature to the editor.

For Iron Cross Red Star we could use this feature.

For the hill... a designer could add a zone around the hill. Then give that zone a minus one to HA.

Having a negative parameter for HA, SA and GD would allow the hill to act as an advantage point to capture and hold.