Idea High + Low Altitude Anti-Air attack values, Flak Towers
Posted: Thu Nov 17, 2011 5:29 am
				
				Hello everyone, I have an idea that I first thought about years ago playing Panzer General.
We currently only have a single value for air attack with our air defence equipment, however, some equipment wasn't able to hit high altitude level bombers!
For instance the german 3.7cm Flak43 AA had an effective range of 15,000 feet (http://en.wikipedia.org/wiki/3.7_cm_FlaK_43) but the 88mm and 128mm AA had effective ranges of 25,000 feet and up to 48,000 feet (http://en.wikipedia.org/wiki/12.8_cm_FlaK_40).
So, I think it would be interesting to have a second anti-air attack value which would be a high-altitude air attack property so guns like the 88 and 128 will have a good number here, but the 20mm and american quad-50-cal gmmc and other smaller weapons will have a 0. Meaning they can't touch an air craft that flew above a certain threshold, maybe let's say 20,000 feet, unless they are defending a nearby unit that is being attacked by a fighter or tac bomber, which would be attacking at a low altitude and thus would be within range of the smaller calibre weapons.
What do you all think about this idea?
Also, will the flak towers the germans made be put into any future DLC? They would be very cool as they are still standing today. (http://en.wikipedia.org/wiki/Flak_tower)
			We currently only have a single value for air attack with our air defence equipment, however, some equipment wasn't able to hit high altitude level bombers!
For instance the german 3.7cm Flak43 AA had an effective range of 15,000 feet (http://en.wikipedia.org/wiki/3.7_cm_FlaK_43) but the 88mm and 128mm AA had effective ranges of 25,000 feet and up to 48,000 feet (http://en.wikipedia.org/wiki/12.8_cm_FlaK_40).
So, I think it would be interesting to have a second anti-air attack value which would be a high-altitude air attack property so guns like the 88 and 128 will have a good number here, but the 20mm and american quad-50-cal gmmc and other smaller weapons will have a 0. Meaning they can't touch an air craft that flew above a certain threshold, maybe let's say 20,000 feet, unless they are defending a nearby unit that is being attacked by a fighter or tac bomber, which would be attacking at a low altitude and thus would be within range of the smaller calibre weapons.
What do you all think about this idea?
Also, will the flak towers the germans made be put into any future DLC? They would be very cool as they are still standing today. (http://en.wikipedia.org/wiki/Flak_tower)