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Tracking AI movement - the length of AI's turn

Posted: Tue Nov 15, 2011 10:03 pm
by doomtrader
After opening preferences/Gameplay tab menu, player has got a possibility to customize AI's movement settings.
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This has got a huge impact on the AI turns length. The larger intervals, the longer it will take.

Please remember that the AI during move delay, applies to movement from hex to hex, so a unit with a lot of MP, can just be very tired.

Posted: Wed Nov 16, 2011 12:39 pm
by Szabtom
So what is the purpose to use any delay?

Posted: Wed Nov 16, 2011 1:31 pm
by doomtrader
Szabtom wrote:So what is the purpose to use any delay?
You can track the AI movement and combats carefully.