Random Dice?
Posted: Sat Nov 12, 2011 8:16 pm
I was in the middle of a turn when my PC crashed. When I rebooted and replayed the turn, I naturally recreated the initial attacks carried out before. I am not 100%, but I am pretty certain that the attacks ALL resulted in exactly the same results in terms of casualties as they did previously.
Now, I suppose this is a good thing as people could just pull the plug mid turn if results aren't going their way, and try again.
So I am interested how this works if presumably dice rolls are all random.
Years ago, I played around with Basic programming, and I seem to remember that the simplest way you could randomise numbers was effectively create a dataset of numbers which were all predetermined BEFORE they were needed. If this is the approach used, then all the attack choices and dice scores are established before you make your moves. It's still random, but makes you think doesn't it...
Now, I suppose this is a good thing as people could just pull the plug mid turn if results aren't going their way, and try again.
So I am interested how this works if presumably dice rolls are all random.
Years ago, I played around with Basic programming, and I seem to remember that the simplest way you could randomise numbers was effectively create a dataset of numbers which were all predetermined BEFORE they were needed. If this is the approach used, then all the attack choices and dice scores are established before you make your moves. It's still random, but makes you think doesn't it...