Unit captured, what now ...?
Posted: Wed Nov 09, 2011 5:57 pm
First of all, I really love those captured units!
But there is some thing that bothers me somehow. If such a unit was captured, found, dug out of the mud, it had to be inspected, a crew had to be found, handling had to be tested, ammunition had to be found ... think of more problems yourself .
By the way this works by now, we do get this units with normal strenght and ready for action the next turn. This seems a little bit odd, concerning the points stated above. I'd rather expect those units to be say at half strenght, with little to no ammo so it takes one turn before they are ready for action.
Realizing that PzC is beer and prezel, I wont complicate things more than necessary but I think this would add some flavour/realism. And playing devils advocate, this could even have influence on the prestige discussion
But there is some thing that bothers me somehow. If such a unit was captured, found, dug out of the mud, it had to be inspected, a crew had to be found, handling had to be tested, ammunition had to be found ... think of more problems yourself .
By the way this works by now, we do get this units with normal strenght and ready for action the next turn. This seems a little bit odd, concerning the points stated above. I'd rather expect those units to be say at half strenght, with little to no ammo so it takes one turn before they are ready for action.
Realizing that PzC is beer and prezel, I wont complicate things more than necessary but I think this would add some flavour/realism. And playing devils advocate, this could even have influence on the prestige discussion