Freedom and simulation
Posted: Wed Nov 09, 2011 6:57 am
Just some thoughts about how game works now, which I wanted to share.
Nearby topic discuss Italian surrender. I see that initial concept of surrender cities was made to simulate early surrender of combat-able and mostly untouched country. This mechanics works *not very good* in current GS (don't want to copy here my post from Schnurri's topic, you always can check if you interested).
Same true about all this blobs etc - hard coded force chart from wich players can pick troops they want will solve all this problems once and for all, while leaving enough space reasonable creativity.
Western mass suicide which Morris executed with great skill will be simple impossible, if force chart for western powers will have few (realistic) numbers for corps/mech/tank units in early years.
Current lab cap system is complicated and not very effective, min-maxing still work, though you have to overpay a bit for useless labs.
Something radical, like hard coding minimal and maximal availiable tech level for each power / year (slowly progress even with 0 labs, can't get jet fighters in 1943 even with max labs) will work much better, if you ask me.
Most of listed above "cheesy" moves have nothing to do with historical "what-if"s and I think it would be healthy to simple hard-code , rather then introducing complex rules, which somehow (and not always effective) restrict use of this exploits.
Rule like "germany can't have more then 6 armour units in 1941"(historicaly they have only 4 at barbarossa, I believe, so we leave a room for reasonable what-if, but no room for XXI century-style full mechanized army) will hit 0 normal games. It will hit exploiters and only exploiters.
My thoughts are that team should not be afraid to simple cancel exploit use and unrealistic moves by hard coding (like they did with Canada after Max's AAR) , rather then introducing some complex rules, which require long testing, not 100% effective and can have side effects leading to other exploits or just saying about exploit-based strategies "it is unethic to use this strategy and play with people who use it, just find more traditional opponent if you want".
Thats just bunch of my thoughs about all this Morris-related polemics and I will be pleased to see, if anyone think like me.
Nearby topic discuss Italian surrender. I see that initial concept of surrender cities was made to simulate early surrender of combat-able and mostly untouched country. This mechanics works *not very good* in current GS (don't want to copy here my post from Schnurri's topic, you always can check if you interested).
Same true about all this blobs etc - hard coded force chart from wich players can pick troops they want will solve all this problems once and for all, while leaving enough space reasonable creativity.
Western mass suicide which Morris executed with great skill will be simple impossible, if force chart for western powers will have few (realistic) numbers for corps/mech/tank units in early years.
Current lab cap system is complicated and not very effective, min-maxing still work, though you have to overpay a bit for useless labs.
Something radical, like hard coding minimal and maximal availiable tech level for each power / year (slowly progress even with 0 labs, can't get jet fighters in 1943 even with max labs) will work much better, if you ask me.
Most of listed above "cheesy" moves have nothing to do with historical "what-if"s and I think it would be healthy to simple hard-code , rather then introducing complex rules, which somehow (and not always effective) restrict use of this exploits.
Rule like "germany can't have more then 6 armour units in 1941"(historicaly they have only 4 at barbarossa, I believe, so we leave a room for reasonable what-if, but no room for XXI century-style full mechanized army) will hit 0 normal games. It will hit exploiters and only exploiters.
My thoughts are that team should not be afraid to simple cancel exploit use and unrealistic moves by hard coding (like they did with Canada after Max's AAR) , rather then introducing some complex rules, which require long testing, not 100% effective and can have side effects leading to other exploits or just saying about exploit-based strategies "it is unethic to use this strategy and play with people who use it, just find more traditional opponent if you want".
Thats just bunch of my thoughs about all this Morris-related polemics and I will be pleased to see, if anyone think like me.