Kjeld's 1941 report
Posted: Mon Nov 07, 2011 10:43 am
Hey, I am out of home for the week end, and when I am back, guess what, a new DLC beta !
Well, as there is no specific thread for each scenario, guess I'll do like the others and start my report thread, sorry for the spam, and of course, feel free to remove it if needed.
Belgrade 1941 beta 1, colonel level :
A nice surprise with the core, with a good mix of experienced, overstrength units. Actually a realistic core that could be a plausible player imported core (perhaps even too good, you wouldn't overstrength that many units). This far (vanilla campaigns and DLC40), starting with the default core has always been a very significant disadvantage. While there should of course be an incentive to play the whole campaign and import a previous core, there was no reason to have a difference that large between a premade core and a player core. So definitively a good surprise.
I bought : 1 fallschirmjager, 1 Stuka - I will custom my core properly with the scenario 2 deployment phase.
The plan was to advance most of the units toward Belgrade, with a smaller force (2 tanks, 1 StuG and 1 infantry) going to take the westmost (non objective) cities (Novi Sad...) and another one (with the auxiliaries and a paratrooper capturing the south east airfield in advance) going to the SE.
Resistance was OK, with entrenched mountain infantry, causing some attrition, but nothing major.
Belgrade itself was an interesting problem to solve : the multi-hex city was moderately defended, but the Danube/Sava made a natural defense that acted as a surprisingly effective bottleneck. I could however capitalize on my three separate army groups, so I could attack the city from three different axis.
There was an interesting cavalry counterattack, including a general unit from Obrenovac, which was a cool little twist. However, after that and as I was beginning to siege the city, the IA spawned (twice) the infamous full circle of ATs/artillery units outside the city. Meh. I like the "reallistic" scripted reinforcements, but I still dislike the purely AI purchase of additional defense out of thin air. Nerf the damn AI prestige moar ! Didn't prevent me to gain a DV, though.
The allied observers were a cool feature of the scenario (though the DV seems buggy, I finally triggered the DV by moving 1 officer into Belgrade and the other into Obrenovac). Perhaps giving them proper names could add to the immersion ?
Well, as there is no specific thread for each scenario, guess I'll do like the others and start my report thread, sorry for the spam, and of course, feel free to remove it if needed.
Belgrade 1941 beta 1, colonel level :
A nice surprise with the core, with a good mix of experienced, overstrength units. Actually a realistic core that could be a plausible player imported core (perhaps even too good, you wouldn't overstrength that many units). This far (vanilla campaigns and DLC40), starting with the default core has always been a very significant disadvantage. While there should of course be an incentive to play the whole campaign and import a previous core, there was no reason to have a difference that large between a premade core and a player core. So definitively a good surprise.
I bought : 1 fallschirmjager, 1 Stuka - I will custom my core properly with the scenario 2 deployment phase.
The plan was to advance most of the units toward Belgrade, with a smaller force (2 tanks, 1 StuG and 1 infantry) going to take the westmost (non objective) cities (Novi Sad...) and another one (with the auxiliaries and a paratrooper capturing the south east airfield in advance) going to the SE.
Resistance was OK, with entrenched mountain infantry, causing some attrition, but nothing major.
Belgrade itself was an interesting problem to solve : the multi-hex city was moderately defended, but the Danube/Sava made a natural defense that acted as a surprisingly effective bottleneck. I could however capitalize on my three separate army groups, so I could attack the city from three different axis.
There was an interesting cavalry counterattack, including a general unit from Obrenovac, which was a cool little twist. However, after that and as I was beginning to siege the city, the IA spawned (twice) the infamous full circle of ATs/artillery units outside the city. Meh. I like the "reallistic" scripted reinforcements, but I still dislike the purely AI purchase of additional defense out of thin air. Nerf the damn AI prestige moar ! Didn't prevent me to gain a DV, though.
The allied observers were a cool feature of the scenario (though the DV seems buggy, I finally triggered the DV by moving 1 officer into Belgrade and the other into Obrenovac). Perhaps giving them proper names could add to the immersion ?