Balance Changes in Action
Posted: Sun Nov 06, 2011 8:18 am
So far game play experience is living up to our expectations. 

I'm finding myself having a much larger variety of units. I'm really enjoying the StuG IIIG especially.
And I lost air superiority in this scenario, so I've really bulked up on mobile AD units. A Hurricane IID killed my SE Tiger I on this map, and it can do pretty decent (2-4) damage against a Jagdpanther or King Tiger in clear skies.
Jagdpanther is still pretty all-powerful, but at least with it's much higher price (450 increased to 600) it's not so easy to mass purchase anymore.
Wurfrahmen is also very cost efficient, but we should have a price increase for that unit coming soon to better suit it's excellent attack power and mobility.
How has everyone else's experience been so far with the new balance changes? I know our BETA testers enjoy the new and improved StuG IIIB, but I can't share those details of DLC 1941 publicly yet.

I'm finding myself having a much larger variety of units. I'm really enjoying the StuG IIIG especially.
And I lost air superiority in this scenario, so I've really bulked up on mobile AD units. A Hurricane IID killed my SE Tiger I on this map, and it can do pretty decent (2-4) damage against a Jagdpanther or King Tiger in clear skies.
Jagdpanther is still pretty all-powerful, but at least with it's much higher price (450 increased to 600) it's not so easy to mass purchase anymore.
Wurfrahmen is also very cost efficient, but we should have a price increase for that unit coming soon to better suit it's excellent attack power and mobility.
How has everyone else's experience been so far with the new balance changes? I know our BETA testers enjoy the new and improved StuG IIIB, but I can't share those details of DLC 1941 publicly yet.

