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Movement
Posted: Thu Apr 12, 2007 9:11 pm
by caliban66
Well, reading all avaible reports, I have not found small BG??s crossing from one flank to the other. Instead of that, all units seem to have fought moreless on the original position they had when deployed. In DBM, regular troops are often transported from one side to the other in columns, even infantry, using a big amount of PIP??s, since, while PIP??s are avaible, they can move. This seems a bit harder to achieve with AoW, isn??t it? I think it would be more real. In every battle I??ve read about, troops just fight on the side they were deployed.
Posted: Thu Apr 12, 2007 9:53 pm
by robertthebruce
Hello Juan Luis

.
In AOW a reserve of mounted troops in column formation can go very far. They Move 2 times in each bound, and add 50p by the Column.
Really it??s similar to DBM, but instead of using all your Pips, you are using a general, and this allows that the rest of your army moves, without mattering as it moves this reserve.
David
Posted: Fri Apr 13, 2007 7:49 am
by lawrenceg
In my limited experience I have found that a mounted reserve behind the centre of my army can get to the flank in time to make a difference.
I've not tried going from one flank to the other. I think it would probably take too long.
This type of movement is much slower than it can be in DBM. Cavalry moves at most 250 mm or 10 inches in a turn. In DBM 3.1 they could get twice that distance with 6 pips and the CinC. Therefore in AoW you have to plan ahead more.
Posted: Fri Apr 13, 2007 8:31 am
by riddcowler
lawrenceg wrote:In my limited experience I have found that a mounted reserve behind the centre of my army can get to the flank in time to make a difference.
I've not tried going from one flank to the other. I think it would probably take too long.
This type of movement is much slower than it can be in DBM. Cavalry moves at most 250 mm or 10 inches in a turn. In DBM 3.1 they could get twice that distance with 6 pips and the CinC. Therefore in AoW you have to plan ahead more.
You mean you can't do a DBM 'Blues and Two's' dash with your Special Patrol Group to arrest those guilty of a Breach of the Peace on your flank? What is the world coming to

Posted: Fri Apr 13, 2007 1:40 pm
by babyshark
riddcowler wrote:You mean you can't do a DBM 'Blues and Two's' dash with your Special Patrol Group to arrest those guilty of a Breach of the Peace on your flank? What is the world coming to

That is a pity. For all that it might give the player too much control for perfect historicity (is that a word?) it does make for a fun game. And it also means that a DBM game is rarely over at deployment, as one can make some sort of reaction to the opponent's supperior dispositions.
Marc
Posted: Fri Apr 13, 2007 5:33 pm
by ars_belli
For my money, the need to make tactical decisions while operating under limitations similar to those faced by ancient commanders is precisely what makes for a good game. The AoW movement rules sound very good to me in that respect.
Cheers,
Scott K.
Posted: Mon Apr 16, 2007 10:08 am
by hammy
Redeploying across the battlefield is possible in AoW. As pointed out it does require good use of generals. In a game I played last week I managed to redeploy a battlegroup of knights from my left flank to my right centre. It didn't qiute arrive as soon as I wanted it to be still got there in time to significantly influence the battle.
To redeploy cavalry from one flank to the other is going to be hard but it is possible.
Hammy