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A small problem for captured unit

Posted: Sat Nov 05, 2011 1:03 am
by naturesheva
Firstly, thanks for all the devs, great work~!

I just find a small problem for the captured units, there's no notice for the capturing the unit. Also, sometimes, the captured unit do not appear until my units left the hex.

Thanks!

Posted: Sat Nov 05, 2011 1:16 am
by Kerensky
Yea, this is a result of the system not allowing stacked units.
Don't worry though, this problem will never happen for mission critical units. Special new terrain was created to handle these units to make 100% certain are never 'blocked'.

As for bonus units... well if people just look for the special terrain, they might be able to quickly deduce where all the hidden secret units are...
Maybe I'll just spray around these new terrains more abundantly, that'll fix the problem! :D

Posted: Sat Nov 05, 2011 1:35 am
by naturesheva
Kerensky wrote:Yea, this is a result of the system not allowing stacked units.
Don't worry though, this problem will never happen for mission critical units. Special new terrain was created to handle these units to make 100% certain are never 'blocked'.

As for bonus units... well if people just look for the special terrain, they might be able to quickly deduce where all the hidden secret units are...
Maybe I'll just spray around these new terrains more abundantly, that'll fix the problem! :D
Many thanks. Can I know what this terrain called? And can I have the same feature in our Mod?

Posted: Sat Nov 05, 2011 1:44 am
by Kerensky
Well thick swamp is the most common one. It's a combination of lake and swamp hexes (impassibility of lake with the graphic overlay of the swamp).
If you think about it, thick swamps and bogs are a logical place to find abandoned enemy equipment too.
http://www.youtube.com/watch?v=lvveoQRVBxY

Naval mines that are in Oslo follow a similar concept. Mixing terrains and overlays to generate new possibilities. :)

Posted: Sat Nov 05, 2011 1:59 am
by naturesheva
Kerensky wrote:Well thick swamp is the most common one. It's a combination of lake and swamp hexes (impassibility of lake with the graphic overlay of the swamp).
If you think about it, thick swamps and bogs are a logical place to find abandoned enemy equipment too.
http://www.youtube.com/watch?v=lvveoQRVBxY

Naval mines that are in Oslo follow a similar concept. Mixing terrains and overlays to generate new possibilities. :)

Actually, what you mentioned is exactly what we did in our Mod.
And also the idea of captured unit~!

Wow~~ 8) Seems great people think in the same way ~~:D

Thanks a lot~!!