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Gillman AAR Part 1
Posted: Fri Nov 04, 2011 11:00 pm
by gillmant
Well i have just installed the campaign and it worked like a charm, no trouble or any other install problems.
The first scenario is done, but the scenario didn't really end as I expected, i succeeded to kill all defenders, moved down the two Romanian officers within Belgrade town hexes and this in turn 11.
But only got a marginal victory? (So maybe i missed something or the terms are not really clear. I am using the Lieutenant difficulty rating.
The Yugoslavian defense forces (the AI seems to be heavily in defense but takes the opportunity to kill off as much as he can with counter attacks, and ambushes, the cavalry is quite tough even at this setting. So in overall this mission is good, but something to look into is the victory condition.
To be continued

Posted: Fri Nov 04, 2011 11:05 pm
by airbornemongo101
Kerensky stated that the there was a screw up
If you take only one ofc into Belgrade that will trigger the DV.,,Just an FYI
Posted: Sat Nov 05, 2011 9:58 pm
by gillmant
Yes, i noticed that, i replayed the mission as well, i got a decisive victory by just move one of the officer units out of Belgrade, so its just a small fix needed in this case

Part 2
Posted: Sun Nov 06, 2011 7:32 pm
by gillmant
Next step is the Greece scenario: A little bit more tricky scenario, the Greece cavalry and entrenched infantry is a bit tricky, even my Armour troops has a rough time against cavalry even in the open terrain!
I think the cavalry units are a bit too tough, lost 3 panzer units, their strength was down to 5-6-7 points, and cavalry seems to be fresh and recruited after the ai made some initial losses, so i am not sure if that is really "realistic", i could agree if this happened in the mountains or along the narrow roads leading down to the open areas south. Otherwise i also noticed that the air defense units, the Greece has at their disposal are useless, no or just 1 hit sometimes against German Junkers and other slow flying planes, i think these could be "beefed" up a bit. For the rest, the victory conditions work and no other problems encountered during this scenario. I took a decisive victory in turn 14, so its fairly easy even if i am using one of the easier difficult settings. The trick is to make a breakthrough and i think i could have done it earlier if i had´nt been so eager to advance everywhere!
Posted: Tue Nov 08, 2011 12:52 pm
by gillmant
Crete! Here i could choose between either sea or air, i choose the seaborne operation: It went quite well to begin with, my force that consist of mainly armored troops are maybe the right type for this operation considering the ground! The Crete defenders where fighting my paras in the first turn and they succeeded to gain a foothold close to the airbases, they where constantly attacked by the AI. But here again some cavalry units showed up and really changed my mood. They seems to be the allied waffen ss units, where ever i fight these seems to be the toughest and strongest units in the allied toolbox? Again they beat both paras and armored units without any problems, give or take maybe -1 and i was loosing 3-7 in a defensive battle against these super units. Luckily for me the AI only had two stationed at Crete, i am not sure if i ever found that historical that Crete where defended by either British or Greece cavalry units?
In the last turn i was able to dominate the whole of Crete, mostly time consuming in the sea borne ops where to get pass the cavalry units on the west side of the island and also beat some British attempts in the east to slow my armored force.

Otherwise i think the scenario is ok, something needs to be done with the balancing of the cavalry units in the game.