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About randomness of combat

Posted: Thu Nov 03, 2011 9:35 pm
by huertgenwald
Probably been discussed before :?: But forum search showed no results.

So let's say a single unit attacks another single unit.
From my observation it seams that results can varify from something
like a +5 win up to a -5 loss (not counting in terrain modifiers).

My impression is that the above mentioned span of results is far too great :!:

So i'd like to propose more predictable results with a divergence of at best +/-2.

What's your POV ?

Maybe the "powers that be" could share some info on this subject ?

TIA

Posted: Thu Nov 03, 2011 9:40 pm
by Ranta
Many (including myself) feel the same about this.


It has beed discussed as "random generator" or something, about 1-2 pages ack in the forum.

I do not think a decision has been made yet (in the sence of an official statement), whether there are changes to be expected or not.